I have experience using Sketch for UI design. I also know Illustrator, vector tools and different shape tools (like align, subtract, union ..etc). Recently I want to top my skills more by starting to design icons. I have downloaded several sets of flat icons. I tried to re-create the icon using my current knowledge but it just seem off.
Here is the icon as my practice target:
I don't need to be exactly the same with the target icon, but I do want to achieve a nicely balanced that's pleasing to look at.
There are a few thinking process I have when designing this icon. 1. Two levels of line thickness. (i choose it to be 2px / 4px) 2. Use vectors with rounded ends and corners to craft the outline. 3. Apply a 8-15px rounded corner to the end of the trolley basket. 4. create equal division of top and bottom of basket using grid lines.
With the four logics, I started building the icon:
The handle bar's length is just random. I don't know how long it should be.
Applied equal divisions to top and bottom, it didn't look pleasant, so I shifted to make another line closer to the end of the basket.
Added colour and shadow at the bottom of the basket, again, the shadow height is just based on subjective feelings.
I think the 2px / 4px combination is too weird, so I changed to a 2.6px / 5.2px combination. I also made the wheel smaller.
As I mentioned, I was not planning to create a pixel perfect duplicate of the original. However, I do find my version a little weird. My hypothesis is that there are several parts of the icon which obeys the Golden Ratio, or at least when the design process happens, there have been some mathematical consideration on the spacing. I wonder what I can do better to improve my thinking process of designing an icon. Please use this icon as an example and give me some guidance!