There is no simple solution to normalizing the existing paths you have. It would be a tedious process of selecting anchors then aligning and distributing them. Then selecting other anchors and repeating.
An easier method if you want perfectly distributed anchors and angles is to start with just a single path and then apply
Effect > Distort & Transform > Zig Zag to create the angles, then use
Object > Expand Appearance to get the zig zag "baked in" and finally adding three other anchors to close off the path and form shape to add a fill to.
You can then use
Free Transform or manually distort the end result to accommodate overall angles needed.
You can also start with a path which is curved and angled to match the desired tree line, then follow these steps.
In short, it's easier to start over than to try and arrange what you already have.
But.. as @Dom pointed out in the comments, variations are going to look much more realistic than a bunch of even angles will.