I am trying to recreate a diagram of a Brillouin Zone in
3ds Max which looks as follows:
I successfully recreated the polygon shape in
Pro/Engineer and imported the
.prt into my setup environment (cameras lighting backdrop etc) and it looks like this:
I'm still very new to materials. I'm having trouble finding a material that shows the faceting under the light clearly (seeing the back of the shape through the transparency would also be great but optional) as well as the sphere I placed at its centre. Using solid glass or liquid materials either results in a cloudy transparency (inner sphere poorly visible) or the faceting being really poorly defined if I increase the transparency (sphere visible).
Could you suggest a material + properties that are see through (with a 1.0 refractive index) and yet show the inside clearly. On the link below I include a MWE file of my setup with the BZ and sphere and materials I have been tinkering with. Much appreciated!