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I am trying to implement gradient map of Photoshop programmatically. Consider below shown gradient map where all white components are replaced by green and black by blue. For other color components Photoshop calculates based on the linear gradient between blue and green. I know there is a math behind this calculation. Does any one know formula to find output color for particular input color value?

enter image description here

  • Guessing... LAB color model is used and the L (luminosity) channel is used to plot the start and end points of the gradient since the L channel is black to white. So various colors are plotted against a black to white gradient. – Scott Jun 12 '15 at 8:18
  • @Scott or just pixel total intensity. Less calculation that way. – joojaa Jun 12 '15 at 11:14
  • Please realize the Mathematics tag is defined as "the illustration of mathematical concepts such as graphs, diagrams, and specific colourings." The mathematical concepts behind the software aren't covered by that tag. Personally, I'm also not sure this should even be on-topic - you might want to look into the proposed Image Computer Graphics Stack Exchange: area51.stackexchange.com/proposals/74985/computer-graphics – Ryan Jun 12 '15 at 15:04
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    I got an answer for this on stackoverflow stackoverflow.com/questions/30815364/… – Praveena Jun 13 '15 at 8:59
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    I'm voting to close this question as off-topic because it doesn't seem like a design question but rather a mathematical or programming question. – Hanna Jul 29 '15 at 19:34
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For most calculations Photoshop uses every single RGB channel on its own, without regard to the other two (as long as you are in RGB mode, in CMYK mode things might get weird).

Photoshop simply does a linear interpolation for each channel. If we define our colors like that (and assume a 2d gradient starting at 0 to make things easier):

Starting color:   [r0, g0, b0]
End color:        [r1, g1, b1]
starting positon: 0
end positon:      l
current position: p

Now for each point along the line the formula for each channel ist just the following:

r = r0 + ( r1 - r0 ) * (p/(l-1)) )

Lets say you want a gradient from yellow (255, 255, 20) to cyan (0, 255, 200) over a distance of 5 pixels, you end up with that:

     0    1    2    3    4
r: 255  192  127   64    0
g: 255  255  255  255  255
b:  20   65  110  155  200

As you can see the change for each channel over the same amount of pixels is always the same (r1 - r0). In this case:

r: -63.75
g: 0
b: +45

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