Part of a game design - I had to make a map that is built with layers of color that the engine processes at a later stage.
Each color represents a different ground type. Basically, I made that map on 2048 res and I had to resize it all way up to 16k res. So all the colored shapes are pixeled on their edges.
My question is - is there a tool that will make those pixeled edges smoother without changing the colors in any way and without blending one color to another (for now - each color is separated in a different layer - so I could use that if it's needed).
I could just go over the whole thing and fine those edges properly - but it's a 16k picture and some areas are supposed to be as accurate as possible.
The basic idea is that I need those big pixelated areas flattened and refined - the pink path is something I've added after the resize so it's a good example of how I wanted the pixelated edges to look like.
Big thanks in advanced.