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I'm trying to export a object with animation layers to a ascii fbx using 3ds Max (2012, 2014 or 2015).

The thing is that while Maya exports the animation layers, the 3dsMax exports the layer data, but not the animation curves on the layers, the result is animation lost.

Any thoughts on this?

closed as off-topic by Mᴏɴᴋᴇʏ Dec 12 '16 at 14:46

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In the FBX export options, you need to make sure Bake Animations is checked.

Sources: http://forums.cgsociety.org/archive/index.php?t-987766.html http://markj3d.blogspot.co.uk/search/label/FBX

  • baking the animation results on the loss of the animation layers. – diego.martinez Nov 18 '15 at 11:00

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