Levels, curves, brighten/contrast, exposure, something else?
I tried levels and brightness/contrast, but they don't appear to be working well and make it too contrasting and different from the original. Curves and exposure seem to provide better results, but I am still not sure if that is the best way to do it.
Here is the texture provided, I would like to make a light pale version of it without losing too much detail.
Best result I managed to get using only Curves
Brightness & contrast and Levels created too high contrast so it doesn't look similar to the original. Exposure destroyed too many bright colors in histogram. That's what I tried so far, the latest one is 3 Curve layers which seems to produce somewhat believable results, but is there a better way?