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I am an amateur texture designer and I have been working on my own design for a vehicle from the game Arma 3. For the side of a vehicle I am texturing for, it mirrors one side to the other. So if on one side it says "POLICE" on the other side it says "ECILOP".

Is there a way that I can make the text read "POLICE" when the template is mirrored so that it reads correctly on both sides?

This is the vehicle template:

enter image description here

  • Am I right in assuming you can't change the template or use a different image for each side? And that you actually get a perfectly mirrored image on the each side, so the word is actually perfectly mirrored? – Cai Jan 17 '16 at 8:37
  • I am unsure if I can change the template, but I have been told that you can get a script to fix the mirroring so that text will appear facing the right way. eg: (How the text is read on each side of the vehicle)[Left Side] POLICE [Right Side]ECILOP -> to -> [Left Side] POLICE [Right Side] POLICE – Michael.C Jan 17 '16 at 8:42
  • Flip the uv map – joojaa Jan 17 '16 at 10:50
  • Flipping the uv map will affect the whole texture, will it not? – Michael.C Jan 17 '16 at 13:17
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If you have to use the same image for both sides and one is being mirrored what you want is an ambigram.

From Wikipedia

An ambigram is a word, art form or other symbolic representation whose elements retain meaning when viewed or interpreted from a different direction, perspective, or orientation.

enter image description here enter image description here

There are plenty of online generators and tutorials on creating ambigrams. Most I've seen work with a 180 degree rotational symmetry, but what you want is mirrored symmetry, so keep that in mind.

Edit: This is something I came up with very quickly, not sure how well it works for your situation as I'm not sure in what context/size etc people will be seeing this, but it gives you an idea of what you can do:

enter image description here

This is what it looks like on the texture - it reads exactly the same when flipped:

enter image description here enter image description here

  • I have tried this and unfortunately it does not work, all it does is mirror, the ambigram over. – Michael.C Jan 17 '16 at 10:04
  • but thats the whole point of an ambigram... it's something that reads the same when mirrored. If it doesn't read correctly, you're using the wrong type of symmetry. – Cai Jan 17 '16 at 10:18
  • @Michael.C Have a look at my update, see if that's something that could work for you. – Cai Jan 17 '16 at 10:41
  • I appreciate the help, but it simply displays the picture, reversed (so the same). It essentially makes the texture double sided and displays the other side eg. (Texture ->) Side a|Side b So side a is the texture I have designed and side b is a reflection that appears on the other side of the vehicle, and on that side all the text is backwards. I have been told there is a way to fix this but I am unaware, I am unsure on how to edit the template so the chances that I COULD DO THAT is nil. ANY other help is appreciated at this point ;) ### My apologies for the late reply – Michael.C Jan 17 '16 at 13:07
  • I don't understand. The whole point of the ambigram is that it is exactly the same reversed. If you look at it in the mirror you will see exactly the same thing, which is exactly what is happening if your texture is using one image for both sides of the car. – Cai Jan 17 '16 at 13:29

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