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I have found many tutorials about drawing isometric cube with illustrator. But I need to do some trimetric cube. The left part of the image shows the step of drawing isometric cube, the right part marked questions is exactly I want to know. What is the scale number and each angle need to be rotated.In this case,the trimetric cube angle is 15 and 30 ,it will be great if there is a formula that can calculate any angle. Is there anyone can tell me the number in the image? enter image description here

I will not draw with Cadtools,because the process of using cadtools which as a third-party plug-in can not be recorded. Thank advanced.

2 Answers 2

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In trimetric projection each axis has a different scale. The first thing to do is getting the scale correct (see here). Since you have tool for this (as per a now deleted question), I'm not going into this subject. I'm just going to assume you know the shape of the unit square you want to generate. After all you could be going after military oblique with this same method.

Note: I am on purpose not answering your specific angles. I want you to do the work yourself. Teach a man/woman to fish and all that. This works with any arbitrary linear combination.

A visual method

Unfortunately, Illustrator does not let you type the matrix values. That would be easy. So we need to decompose the projection into atomic operations. These operations could be Scale, Shear and Rotate (SSR, and in that order, linear transforms aren't commutative). But any other decomposition might do as well.

  1. Start by drawing the unit cube your interested in. For demonstrative purposes lets make a totally random projection.

    enter image description here

    Image 1: Our totally random non accurate projection with free scale.

  2. Next isolate the face you want to measure the values for, in addition you meed to know the size of your unit cube. You can repeat the same steps for any face, but I'm only going to do one. Lets draw the unit cube it in:

    enter image description here

    Image 2: Top face and corresponding unit cube.

  3. To decompose we need to do the transforms in reverse, one at a time. Since we are doing a SSR decomposition, we start with rotation. We want to rotate the primary edges together, since we know the angle we know the rotation in this case should be -20°

    But we can just let the rotate tool measure this by moving the top cube to align. Tip: if you record these moves you can just read the values form history panel. Or when you redo rotate dialog it stores last used rotation in the value.

    enter image description here

    Image 3: Before and after rotation stage, note your rotation value for reuse later.

  4. Ok so we can move forward for the shear in this case the value will be -135° but just use your shear tool, put its pivot on a anchor and drag till you snap to the cage. Same tip as before for reading the angle.

    shear

    Image 4: Next the shear

  5. And finally the scale (129.655%):

    scale

    Image 5: And scale.

  6. Ok all we now need to do is record the opposite moves in reverse order. In the scale dialog type 10000/129.655 in the vertical box. Then shear by 135° (that is opposite of -135°). and rotate by 20° Lets compare:

    enter image description here

    Image 6: seems to match well. Lets do another test.

    Another test fitting circle to our new top projection:

    enter image description here

    Image 7: Works fine now do same for the other sides.

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  • Ok, so for clarity: 1) the %scale to use would be the number derived from "10,000/129"; 2) isometric is a specialized case where one can simply use the same (absolute) values; 3) in a trimetric projection, one needs to use different scale, shear , and rotation values for each face; 4) the example projection used to illustrate how to measure/derive the values here is not trimetric. (?)
    – Yorik
    Feb 19, 2016 at 16:32
  • @Yorik its trimetric each direction has different length. it just has arbitrary scales. SSR does not need more than one scale per face regardless of how arbirary the shape is. Skew takes care of the opposite direction. (Skew is a scale of sorts)
    – joojaa
    Feb 19, 2016 at 16:54
  • 1) yes its 100/129.655 *100 = 10000/129.655, but you cant let illustrator resolve more than one expression term. Again the scale is arbitrary no other projection will have this scale. 2) isometric is a special case yes, but not the ONLY special case.
    – joojaa
    Feb 19, 2016 at 16:58
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This book is your friend: https://www.amazon.com/Complete-Technical-Illustrator-Subscription-Card/dp/007292229X/ref=sr_1_1?ie=UTF8&qid=1491438865&sr=8-1&keywords=complete+technical+illustrator

It's out of print now (I believe), but you can get the PDF version here: https://www.gregmaxson.com/store/the-complete-technical-illustrator-pdf

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    Hi, and welcome. Link only answers are usually considered poor form since we are building a persistent pool of answers. This means that once the links die your answer is worthless. So you should include the relevant pieces in your answer.
    – joojaa
    Apr 6, 2017 at 4:45

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