I'm working on building a sea trading game, with a number of ports that you visit. Right now I am in the very early stages of making the game, using very primitive graphics. Today, I assigned names to each city, and display those names by the city, as below.
There's a few things that I'm going to do with the text, including center it, have it above or below the port, and possibly some other stuff that I haven't fully figured out yet. But the first problem I'm tring to manage is using a font to achieve better contrast. If at all possible, I would like to use the native text functions, which uses TrueType Fonts and OpenType Fonts. The typical way I've seen people address this question of visibility is with a light on dark, or dark on light, font, with essentially two colors. I've never seen a font like that, and I'm having difficulty finding one. What exactly am I looking for to achieve this? Or do I need to do something more drastic, that I'm not seeing right now? I would be more than happy with just a term for the font. For reference, I'm looking for something like the font at the end.