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What method was used to generate this look? I am particularly referring to the "tessellation" (?) that got them the triangled / polygon look and feel to the scenes.

Credit goes to UsTwo and the demos they created for Google Cardboard. I am interested in the look they achieved, both static and animated, ideally. What software and design principles should I be looking into?

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  • This is what games looked like in late 1990's i can believe that cheap loog is having a comeback as something cool. Any 3d or even 2d editor can do these. – joojaa Jun 15 '16 at 11:11
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Polygonal modeling is probably the term you're looking for, though it makes use of tessellation. It is very commonly used in 3D rendering to break down complex objects with curves (what 3D people call a NURBS surface - A Non-Uniform Rational B-Spline) into ones that are easier to generate and keep track of (polygons) for computers.

If you're looking to create a live, interactive environment, you need to use code of some sort. Cardboard's development site gives detailed insight into how this sort of thing can be made on the low level - either using Unity - a game engine - or using their Android SDK which is built in C/C++ using OpenGL. As for what software, Unity has an editor and OpenGL has a lot. There are several tutorials on how to get started creating for Cardboard that you can check out as well. With that being said, using something like A-Frame can make getting into live 3D a bit easier.

If you're not looking for live 3D environments, you could use one of a whole lot of options. This page makes some suggestions based on what you're looking to do, but there really are a ton to choose from.

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The style used in the images is called "Low Poly" and can be done in any 3D program. Unlike game models, this style deliberately doesn't use techniques to make the mesh look smooth and more detailed. The aim is to use the lowest number of polygons possible with "flat shading" enabled to make each poly clearly visible.

Here is a nice flyaround animation of a low poly island and you can find a couple of low poly tutorials using blender here, the same youtube channel also has some timelapses of low poly scenes being made.

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  • also can be done with a text editor ;) – joojaa Jun 15 '16 at 11:12

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