I almost get the feeling that no matter what I try to use curves for, it's not their intended use, so I can't do the thing.

Onto the question.

How do I snap 1 to 2? enter image description here

Snapping to curves doesn't snap to the exact point on the curve, and snapping to points doesn't seem to notice them.

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    Operation of 3D apps is not really in scope here. Its not graphic design, just how to use software. Anyway select mesh, enable transtate tool, hold d and middleclick the vertex you wish to snap release d. hold c middleclick on curve and drag so your at the edge. You can also snap to curve points if you turn them visible hen not in component mode. Yes in maya you need middle mouse button. – joojaa Jun 28 '16 at 13:52
  • @joojaa Thank you for the warning, and thank you for making me notice I would need to edit the question (assuming I'd have it stay and not get migrated). One problem though: I want it to snap to a specific point; Not just the end of the curve. I want to snap other vertices on the rounder side of the quarter-cylinder to one of the 7 points; Not just the two end-points. – user1337 Jun 28 '16 at 13:58
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    You can snap to points just make them visible first. thete is really no place to migrate untill 3D graphics hits beta – joojaa Jun 28 '16 at 13:59
  • @joojaa If you could tell me how to make them perma-visible, you would save my day. – user1337 Jun 28 '16 at 14:00
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    Display -> NURBS -> CV or EP and yes that works even for béziers – joojaa Jun 28 '16 at 18:05

First, select the curve whose points you would want to snap a vertex to. Go to Display -> NURBs -> CV; This will make the points visible on only the selected curve(s).

After that, simply select the vertex of the mesh and snap to whichever point on the curve that is now displaying just as you would with any other point (by holding V (Snap to points); Works for single axis snapping as well).

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