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I am looking to replicate an actual photo with an Autodesk Maya render. However, every time I attempt a render it seems to be looking a bit down and to the left in relation to the actual photo, e.g.:

test_render

At the moment I am placing the render camera in Maya centered at the end of the lens of the actual camera simply because I haven't found any resource that tells me otherwise. My guess is that either the render camera needs to be somewhere between the end of the lens and the sensor plane or that my method of determining the rotation of the physical camera is slightly off.

  • Are you also adjusting correctly for stuff such as focal length? Unless you know all parameters of your camera (and how to enter them into Maya), trial-and-error would be useful – which comes down to taking the actual camera view for granted and adjusting Maya until you got it right. – usr2564301 Aug 10 '16 at 22:12
  • 3D questions are no longer in the scope of this site. I know this also deals a little with photography, but the main issue you're presenting seems to be camera rigging inside Maya. There is a proposal for a 3D SE here, so if it's something you'd like to see head over there and commit to it. – Manly Aug 11 '16 at 14:42
  • @RadLexus focal length, sensor size, it's a full frame sensor so I don't need to adjust for crop factor...is there anything else major that I'm missing? – Will Tekulve Aug 11 '16 at 14:47
  • And don't forget about 2d Pan\Zoom ;) – user74186 Aug 11 '16 at 21:53
  • The camera should be placed at your camera/lense combinations focal plane which is somewhere nearer the center of your camera body. closer to the location on the very base of your lense but you will need to measure this. – joojaa Aug 12 '16 at 4:54

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