I am looking to replicate an actual photo with an Autodesk Maya render. However, every time I attempt a render it seems to be looking a bit down and to the left in relation to the actual photo, e.g.:
At the moment I am placing the render camera in Maya centered at the end of the lens of the actual camera simply because I haven't found any resource that tells me otherwise. My guess is that either the render camera needs to be somewhere between the end of the lens and the sensor plane or that my method of determining the rotation of the physical camera is slightly off.