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NOTE: I copied this from the default Stack Exchange website. Additionally the picture attached is not my own.

This question is based on the software known as Aseprite, a sprite and pixel art creation software. This question isn't actually about how to operate this software but more-so a way of executing a desired effect.

So, I am creating a sprite and I wish to create a glow effect on a flame. I tried using the blur tool but I feel it does not give off the look of a glowing flame. What method(s) should I use to create a glow effect?

enter image description here

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  • There are SOOOO many types of glow, bloom and haze that it's best if you find an example you think represents what you're trying to achieve. I think.
    – Confused
    Nov 11 '16 at 15:26
  • "I copied this from the default Stack Exchange website" huh? StackExchange.com itself doesn't have any questions. Do you mean you originally posted this on another SE site?
    – Cai
    Nov 11 '16 at 15:27
  • I believe it was the one which was primarily for programming and code. I felt it was in the wrong location so I moved it here instead. Sorry for the confusion! Nov 11 '16 at 15:38
  • @Confused I have the idea of what kind of glow I'd like to achieve but I am unsure of Aseprite has a tool specifically for making a glow. Nov 11 '16 at 15:39
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    And I'm sure you have seen it before, but that doesn't mean it was done in a pixel art application. Maybe more modern pixel art application, if there are any, could possibly have tools for that, but it still wouldn't surprise me if all of those glowy lights and soft gradients in pixel art were done using some sort of photo editing application and that there isn't a single pixel art application that can do it, unless you painstakingly do it manually.
    – Joonas
    Nov 12 '16 at 10:48
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One way is to have a partially transparent blurred circle in the top layer with blending mode Screen. Other blending modes can also be used, but Screen probably does most easily what's wanted:

enter image description here

Drawing the blurred circle so that the opacity decreases with the wanted rate to outwards from the center isn't one click thing, but you can make gradients in Aseprite. In my example there's a radial gradient from yellow to black. In blending mode Screen yellow and other light colors brighten, black doesn't affect.

Reduced layer opacity makes the effect more subtle.

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You can use circle filled tool and use a opacity level followed by smaller sequential overlapping opacity circles to create desired glow effect.

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