Below I have posted a poster created by Malwin Béla Hürkey in which a grainy/noisy gradient was used to create 3dimensional shapes. Can someone point me towards a method to create such gradients?
Poster by Malwin Béla Hürkey:
What I have done so far is simply using the Effect -> Texture -> Grain
option inside Illustrator, which yields some interesting first results going into the right direction. See the .jpeg
below, a snapshot of the result I am getting with this method:
However, the issue with this method is the fact that the grain effect applied in Illustrator appears to be very pixilated, i.e. pixel-based. This is an issue since I intend to create a screen print from this file. Pixilated/non-vector shapes will be difficult to reproduce via screen print, since I need edges as sharp as possible for the exposure process.
Here's another result I was able to work out (now the resolution remains as the only thing worrying me as I am unsure whether this will be printable via screen print):
I am looking for a method allowing me to create the same type of grainy gradient but in a fashion that is not pixel-based or sharp enough for screen print.
I came across a related problem while working on this issue, I outlined it here: Unable to apply Grain-Effect to Gradient
Here are some more examples of images similar to the effect I'd like to achieve:
(No stealing of intellectual property intended, all credit goes of course to the original designer, I'm merely interested in broadening my horizon in regards to visual techniques)