MagicaVoxel is “a free lightweight 8-bit voxel editor and interactive path tracing renderer”.

It exports to .vox, .slab, .xraw, .qb, .cbj, .ply, .mc, .2d, .iso

I’m not that familiar with these filetypes but I would like to be able to export my MagicaVoxel creations into Illustrator or similar. What workflow would I need for this?


There is probably an easier way than this, but I have done this and it makes an acceptable vector model:

  1. MagicaVoxel —-> Export to .obj
  2. Blender —-> Export to .dae
  3. SketchUp —-> Export to .pdf
  • 1
    Why not do it in blender directly – joojaa Jan 3 '17 at 12:13
  • Can blender export to pdf? – jackoverflow Jan 3 '17 at 12:45
  • No but it can export svg which can be opened in a vector editor because thats allready vector data. it saves you one step in the workflow and one source of errors. Making it do PDF in the same manner wouldnt be a big deal (a day of work). Though but not very useful. – joojaa Jan 3 '17 at 14:07

None of the export formats are actually vector formats.

The best you can do, if you want to go straight to Illustrator is export a PNG and place that into Illustrator.

If you want more control, you could export to .obj and open the .obj file with Photoshop. There you can alter rotation, lighting, etc - standard 3D stuff. But again, it's not vector. So even if you alter things in Photoshop, the best you could do is place the raster image into Illustrator.

Many 3D application actually render as raster and few save/export to vector format. MagicaVoxel appears to be merely a quick polygon-only 3D renderer.

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