My goal is to create a "bobbing" animation with a character I created. The character is attached below. (Suggestions on the character also welcome. :))
I'm new to graphic design and am not sure how to create this simple animation.
The goal is to have his lower body stationary while his torso and head bob up and down gradually, to breathe life into this static character, to make him feel alive.
After some Googling and reading some tutorials, I know most animations occur at 24-30 FPS. Does this mean I need to create 24-30 frames to simulate this bobbing? Or can I simply create a start frame and end frame then quickly alternate between the two frames?
I used Sketch to create this character.