I need to position an object at 0,0,0 in the world for game engine purposes. Exporting as an OBJ seems to ignore the pivot entirely.

Currently, I'm using a cube with a corner at 0,0,0 and lining the object up by eye but this is tedious and non-exact. How do you actually do this?

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Select your object, click on the move tool, right-click on the move tool to get the dialog. Type 0 0 0 your object will be moved to the origin.

  • Thanks. And for completeness, I had to snap the pivot to the desired vertex first. – livin_amuk Jun 6 '17 at 16:01

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