The result of your edit looks a bit too plasticky - like a mannequin. You really want to retain the skin texture for realism.
There are ways to do a blur to smooth out the skin, but then replace the skin texture using a masked out high pass filter of the original set to overlay mode.
Here's an example of a retouch using a blurred layer which has been masked. The result is rather plastic-like. You may have to click on these examples to see them in closer detail.
Enabling the visibility on the High Pass layer I made (which also has the same layer mask) - set to overlay mode, brings back the skin texture to the retouched image. If you still think it could do with more texture, simply duplicate the high pass layer.
Once you have an edit like this, you could then create a new layer from the composite image (CTRL+Alt+Shift+E), and then do your dodging/burning on that.
Here's a before and after using the above techniques, plus some extra dodging of the highlights. I also added a duplicated High Pass layer. These kind of edits are best kept subtle because subtle = more realistic. Not that she needed much work anyway! If you zoom in you'll see the glittery effect on her skin.