I've read the material.io page and tried it myself ,in a button on an android test - app. but there are 2 things which I think are nice but don't know if they fit into the material design guidlines:

  • The black borders
  • the 'not round but angular' corners

here is a screen- recording of the app

  • 3
    Can you just add a copy of the button as an image? WHy do we have to watch a video to answer this? – xenoid Aug 20 '17 at 13:16
  • Most buttons are clickable. So my button comes with an animation. To show this, I decided to record my screen instead of rendering a gif. – Emanuel Graf Aug 20 '17 at 13:19
  • The question isn't about the animation... – xenoid Aug 20 '17 at 13:20
  • No. As the title reveals, the question is about the button , which contains 2 states: clicked and not clicked. The 2 states are connected together through the animation. So the animation is part of the button. – Emanuel Graf Aug 20 '17 at 13:23
  • What do you mean by material design? I am not familiar. – Webster Aug 20 '17 at 14:40

The guideline mentions outlined buttons (https://material.io/design/components/buttons.html#outlined-button), but no buttons with a color AND an outline. If you want to keep the button yellow, you should remove the outline but add a shadow.

The guideline allows cut corners, see the Shrine Material Theme on https://material.io/design/components/buttons.html#theming

Apart from that:

  • the green effect does not respect the cut corners
  • the button should have an offset from the top and left
  • the button appears too big, the guidline mentions a height of 36dp
  • maybe this is my personal taste, but I think the colors look bad. I can't exactly point my finger at it. Maybe there are just too many different colors, maybe it is the yellow.
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"Material Design", suggested by Google in 2014, is the name of a new visual language for Web page User Interface used on Google's platforms such as Chrome OS and the Web.

The overall look is summarized on http:thenextweb.com

The features of Material Design are to provide a bold, vibrant, and consistent look for visual products. It is intentional design where any motion used must provide meaning.

As you illustrate your button and its action, I do not believe it fits the Material Design guidelines.

Your button art is flat rather than appearing as a tangible surface apart from the background. A slight drop-shadow emphasizes the "feel" of real materials rather than artwork. A Material Design button appears to "BE" a button by virtue of the dimensional appearance as real material would.

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