Questions tagged [3ds-max]

3ds Max is a 3D animation/content creation tool. Please Note: 3D questions are allowed if they apply directly to graphic design. General usage is not within scope and you are unlikely to get an answer, timely or otherwise. Currently this tag is a strong indication that your question is not within scope.

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3ds Max Strap / bandage animation problem

Below is the image of what I am trying to achieve. My client wants me to create animations of character applying multiple straps or bandage in various ways. I've tried Normal rigging / spline IK / ...
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1 answer
85 views

Create 3D object from 2 perpendicular cross sections in 3ds max

A few decades ago I used one simple but very productive modelling feature in 3D Studio 4 for MS DOS (before it became 3ds Max). Namely, by assigning two mutually perpendicular 2D shapes in e.g. xy and ...
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2 answers
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Selecting Bottom of Modifier Stack in 3DS Max on Object Selection

I'd like to be able to select an object and have the bottom modifier (e.g. Editable Poly) selected. The top of the stack gets selected, usually. In the image below, 'Turbosmooth' gets selected when I ...
0 votes
2 answers
3k views

3ds max path deform modifier won't align correctly

When I try to use the "PathDeform(WSM)" modifier sometimes it works fine but other times it won't align correctly when I use the "move to path" button and just snaps to some other place. I have tried ...
0 votes
1 answer
693 views

How can I render a ground shadow as semi-transparent in the final output PNG?

I am rendering a 3D model into a transparent PNG so that there is no background in the final render. All it contains is the fairly well detailed 3D model. Now I want to include a shadow below the ...
0 votes
1 answer
162 views

How can I reapply a texture to the new modified mesh after using the bevel modifier in 3DS Max?

See the screenshot attached. The rainbow texture was applied to a very thin half-circle as you can see. After bevelling, I was able to make the semi-circle wider as intended but the texture "has not ...
0 votes
1 answer
4k views

How to scale/rotate vertexes/edges/faces around a point in 3DS Max?

When using Blender, you have a "3d cursor", that you can put it on a location and then make an operation like scale and rotate around that point. Can I do the same in 3DS Max? When that point is ...
1 vote
1 answer
429 views

3ds max Autogrid is not working

I am trying to create one box, keeping AUTOGRID on. But The box is slanted, not parallel with the surface. I dnt understand what mistakes am making. Please help. Thank you.
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0 answers
23 views

How to clean up photo scans 3d model meshes in 3Ds Max in batch (Bulk Cleaning 100s of models)?

I am creating 3d models using photos. Now I want to clean the meshes in 100s of models. Like I have to clean the wall tile scanned model mesh, removing the unwanted part. I want to know is there any ...
1 vote
2 answers
22k views

How can I remove the default shading of a simple model in 3DS max?

I've been downloading free 3d models for a project that I'm working on, but I can't figure out how to disable the default shading. I'm using 3DS MAX 2013. Here's an example of a table I'm working on: ...
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0 answers
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How to cap this model in 3ds max?

The above model was originally a closed surface, but I removed its upper face. The red lines selected are its boundary. They are in the same plane. Now I want to cap this hole. When I select its ...
0 votes
1 answer
107 views

How to bend cylinders in 3DS Max

Im new to 3DS Max and trying to recreate this object: I found that "bend" does something similar to this but I need to only bend the edges of the cylinder, if anyone can direct me I would ...
-1 votes
2 answers
4k views

How to export 3DS Max file to .obj with multiple objects?

I have a 3DS Max model of an inhaler which is made up of two parts, the actuator and the cap. When I export the file as a .obj file the cap and the actuator are classed as 1 part. How do I export ...
3 votes
1 answer
206 views

Create cylinder with bones?

I'm trying to build a segmented cylinder (r3xh6) in 3DS Max and attach bones to it so that it can essentially function like a rope fora game I'm working on. The only way I can figure out how to do ...
1 vote
1 answer
621 views

What are the options for animating a camera sequence with 3D Max files?

I am working with a freelancer to produce some 3D models of our products. He has been sending me renderings which for the most part is fine, but I'd now like to receive a model that I can rotate ...
1 vote
2 answers
1k views

3ds Max - What's the three types of texture maps? 'D, N, S'

Using 3ds max, I'm just playing with a model, which I found from a game. I'm not familiar with 3ds max, Hopes the question is not so silly. It has three types of maps, with 'D', 'N', 'S' suffix. So I ...
-1 votes
1 answer
469 views

How to render objects with only boundary and intersection lines

I want to render something in 3ds max for geometry education purpose. I want it to be like in CAD softwares, with right outlines and intersection lines (but without lighting). Semi-transparent faces ...
1 vote
0 answers
407 views

How to animate the triangles within a hexagon in 3d Max?

Basically I have created this structure and what I would like to do now is to animate the triangles within each hexagon so that they will open up like this. If anyone has any idea on how I could do ...
1 vote
2 answers
2k views

How to render high quality models with Autodesk Fusion 360?

I'm an electronics designer and currently working on a printed circuit board project. I use Autodesk Fusion 360 to do all rendering and 3D conversion, however I'm sure there are other ways to get ...
0 votes
1 answer
687 views

3DSMax: bounding box not fitting the model

Bounding box around this imported landscape model is for some reason looking like this: How can the model inside the box be rotated so that the bounding box becomes as narrow as the model? Or to put ...
1 vote
0 answers
29 views

Why is half of my UV mesh off of the grid, and how do I fix it? [3DS Max/Blender]

I've got two models, each with their own texture, that I'm trying to combine into one model with one texture so I can mod it into a game. I've tried following tutorials on how to bake textures into ...
5 votes
2 answers
916 views

How to plot defects (dislocations and disclinations) in crystals?

How to plot dislocations and disclinations in crystals? like the pictures blow (from Chaikin and Lubensky's book Principles of condensed matter physics). I need to draw several pics of this type. Any ...
-4 votes
2 answers
83 views

Need for help to an amateur! [closed]

I found a caricature on Adobe and I wonder how it is made? What processes are waiting for me to make this? The Author made this by Adobe Photoshop, Zbrush, Maya, and Vray This Link on Behance: https:/...
1 vote
1 answer
3k views

Can three reference images be used in 3DS Max when car modeling?

I was wondering if it is possible to model a car with only the front, back and side reference images in 3DS Max?
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0 answers
102 views

How to Flip the Edges in 3ds max?

is there any way how can I do this operation in 3ds max?
1 vote
0 answers
58 views

Why does the 3DS Max symmetry modifier affect the length of my object?

I am having an issue with the 3DS Max symmetry modifier, where it is truncating part of my geometry. I am trying to use the it to mirror a corner, but when the modifier is turned on, the length of ...
0 votes
0 answers
287 views

Insert vertices at edges intersections in 3DS Max

What is the fast and precise way to insert vertices at edges intersections? Considering I have geometry like on the image: I want to achieve result like this (new vertices marked with red dots):
0 votes
0 answers
75 views

Salt-and-pepper noise in V-Ray

I need to create renderings without anti-aliasing (i need to sample exactly and only pixel centers). For this reason, I deactivate the "Max subdivs" property of the Bucket image sampler and set Min ...
0 votes
1 answer
36 views

I have some questions [closed]

1 - What is the difference between the following 3D programs and what is appropriate for work in terms of simplicity and professional capabilities Houdini FX Autodesk Maya ZBrush Blender 2 - Do ...
0 votes
1 answer
815 views

3DSMAX: Cleaning up a photogrammetry model

I'm attempting to build a model of a car fender. The goal is to modify this in software, CNC route a mold and fabricate the resulting part. The original part is fairly complex, with a bunch of ...
0 votes
1 answer
43 views

Weld verticies in 3D Studio Max

So I have four splines (not the same object) in 3D Studio Max and I need to weld the vertices to make them one spline. Is this even possible? How?
0 votes
0 answers
253 views

Importing Blender to 3DS Max

I'm trying to import a character I made to 3DS Max but each time I do the angle comes out really weird. How do I orient my object in Blender so it imports upright in 3DSM?
0 votes
1 answer
103 views

Displacement modifier grainy result

I have a high-resolution (42,678 x 21,340 pixel) digital elevation map (DEM) of Mars. My goal is to create an accurate image of Mars after terraforming (significant amounts of water introduced to form ...
1 vote
2 answers
174 views

How is this overlay and texture change on an e-commerce site achieved?

In this site, in the customization section, how is the fabric selection applied to the clothing? Which technology are they using? Being in the fashion and retail sector, I am interested in knowing ...
3 votes
6 answers
70k views

Subdivide edges/polygons in 3dS Max?

What is the way to subdivide individual edges/polygons in 3dS Max? That is, to add more vertexes on edges and to add more vertices/edges on faces. For edges - For a polygons - Anybody knows how to ...
1 vote
0 answers
25 views

3ds max : Model Optimisation

Is it possible in 3ds max to decimate a mesh while keeping it as close to the original as possible down to a 1mm difference? Is it possible to measure this distance? Cheers
1 vote
3 answers
535 views

How do I replicate this (3D) metal texture?

I work with 3D models. I'm currently trying to replicate this solid kind of surface texturing as accurately as possible: This is what I got by using chrome texturing. It's not close enough, there's ...
0 votes
0 answers
66 views

3DS Max Making 45Deg Miters

I'm making a molding for a wall. I have a completely vertical piece and a completely horizontal piece. At the top cap of the vertical piece I want to make a 45 deg miter to join with the horizontal ...
-3 votes
2 answers
151 views

What is this texture called and where should be connected?

Where should this red texture be connected ? MORE INFO: https://polycount.com/discussion/comment/2639508#Comment_2639508
0 votes
3 answers
838 views

3dsmax V-ray render 'smooth' background

I have a question about V-ray rendering, based on the picture: How to create such 'smooth' background, where you can't tell where the ground ends and where bg(or wall) begins? I know, that I can just ...
1 vote
1 answer
429 views

How do I make mecha-style models?

I am rather newbish at modeling and noob at texturing. For a few weeks I have been trying to make some buildings inspired from Oblivion (the scify movie) and perhaps Elysium. What happens is, I start ...
1 vote
1 answer
1k views

3ds max 2014 - import FBX from Maya 2017 then see nothing

According to Transfering a 3ds Max scene to Maya and vice versa Export the scene file as fbx and import the fbx into the other application. I use Maya 2017 to export my scene into a FBX file. ...
0 votes
1 answer
3k views

How do I change the number of steps in a staircase using 3DS Max?

It stays locked always at 12, I don't know how to change it. Any suggestions?
-2 votes
3 answers
4k views

remove a Black shade in objects in 3ds max

remove a Black shade in objects in 3ds max
0 votes
1 answer
247 views

3dsmax - Snap a single vertex of an object to a 0,0,0 (world), moving the entire object with it

I need to position an object at 0,0,0 in the world for game engine purposes. Exporting as an OBJ seems to ignore the pivot entirely. Currently, I'm using a cube with a corner at 0,0,0 and lining the ...
0 votes
1 answer
4k views

Is there a way to render freestyle edges in 3DS Max?

I'm trying to make a render where the straight wire-frame is rendered together with the curved - Is there a way to render freestyle lines in 3DS Max and combine them with a wire-frame material so ...
0 votes
1 answer
2k views

Insert frames into the middle of the timeline

I have a 3ds Max file with a set of animations done already (about 2500 frames). I would like to add a pause at frame 1000 for 1 second (30 extra frames). Is there a way to insert frames into the ...
0 votes
1 answer
983 views

3DS Max Spline snapping to straight line

When modifying a curve being close to a straight line 3DS max 'snaps' the curve into a straight line: The question is how to resolve this so the on screen output is as expected, i.e. a smooth spline.
1 vote
1 answer
4k views

3d max vray proxy objects. Can I get back to the editable poly?

I converted objects to vray mesh. Now I need to edit it as an editable poly. Is there any way to do that? I tried to convert it to an editable poly, but vray mesh preview polygons only converting ...
-4 votes
1 answer
168 views

Which program was used to create this image? [closed]

How was this created? Using a 3d program like blender, 3DS max or Photoshop?