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1 answer
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Create 3D object from 2 perpendicular cross sections in 3ds max

A few decades ago I used one simple but very productive modelling feature in 3D Studio 4 for MS DOS (before it became 3ds Max). Namely, by assigning two mutually perpendicular 2D shapes in e.g. xy and ...
Igor Popov's user avatar
-4 votes
2 answers
88 views

Need for help to an amateur! [closed]

I found a caricature on Adobe and I wonder how it is made? What processes are waiting for me to make this? The Author made this by Adobe Photoshop, Zbrush, Maya, and Vray This Link on Behance: https:/...
Seyed Shahab Aldin Najmosadaty's user avatar
0 votes
1 answer
858 views

3DSMAX: Cleaning up a photogrammetry model

I'm attempting to build a model of a car fender. The goal is to modify this in software, CNC route a mold and fabricate the resulting part. The original part is fairly complex, with a bunch of ...
3Dave's user avatar
  • 103
0 votes
1 answer
44 views

Weld verticies in 3D Studio Max

So I have four splines (not the same object) in 3D Studio Max and I need to weld the vertices to make them one spline. Is this even possible? How?
John Schultz's user avatar
0 votes
0 answers
71 views

3DS Max Making 45Deg Miters

I'm making a molding for a wall. I have a completely vertical piece and a completely horizontal piece. At the top cap of the vertical piece I want to make a 45 deg miter to join with the horizontal ...
I should change my Username's user avatar
0 votes
2 answers
3k views

3ds max path deform modifier won't align correctly

When I try to use the "PathDeform(WSM)" modifier sometimes it works fine but other times it won't align correctly when I use the "move to path" button and just snaps to some other place. I have tried ...
CMZneu's user avatar
  • 1
1 vote
1 answer
89 views

How to model charcoal grate's rods?

What modifier to use for transform horizontal rods by arc like at this photo? I try to transform manually, but it is very slow.
Prographer's user avatar
0 votes
1 answer
3k views

3ds Max: Trying to reduce polygons in multiple objects, while others are automatically adding [closed]

So here's my bike model and I'm trying to reduce the amount of polygons in multiple objects by using ProOptimizer. The problem is that every time I'm clicking calculate, then reduce the amount of ...
Brian Mikołajczyk's user avatar
0 votes
2 answers
535 views

Trying to create a particular object in 3Ds Max

I'm trying to make this And I've got to this The dimensions are radius=49.75inches, we're assuming half an inch thickness height is 90inches How do you add the curves in the cove? If there's an ...
S. Murray's user avatar
1 vote
1 answer
1k views

3ds Max - Turn an uneven rectangle into a box

I am a game programmer and I am trying to learn 3D Modelling by doing my own art for games. So I run into this problem: I created this model using a Rectangle. Now, I want to give it more height. I ...
JackMini36's user avatar
1 vote
1 answer
830 views

Faster modeling workflow in 3DS Max [closed]

As a Blender user for 2 years, I'm very comftoble with its workflow and I found modeling in 3DS Max a bit of a slower process than Blender. For example, Extruding in Blender can be done by hitting "E" ...
Vladimir's user avatar
  • 229
2 votes
1 answer
13k views

How to convert an Illustrator file to a 3D model?

I have been trying to convert an illustrator file to a 3D model for a few hours now, but I keep coming across the same errors. I am using Maya, but I wouldn't mind using 3DS Max if it would fix my ...
Fizzix's user avatar
  • 123
1 vote
1 answer
2k views

Preserve shape on object on different subdivision levels in 3DSMax?

Is there a way or a feature or a modifier in 3DS Max like the "Turbo-smooth" modifier that would preserve the shape of an object on other subdivision levels after making changes to it on a high ...
Vladimir's user avatar
  • 229
1 vote
1 answer
1k views

How to model with "isoline display" in 3DS Max?

When used a "turbosmooth" modifier with "edged faces" pressed on, there is a feature called "Isoline display", which ignores all other edges but those from the original geometry and at the same time ...
Vladimir's user avatar
  • 229
3 votes
6 answers
70k views

Subdivide edges/polygons in 3dS Max?

What is the way to subdivide individual edges/polygons in 3dS Max? That is, to add more vertexes on edges and to add more vertices/edges on faces. For edges - For a polygons - Anybody knows how to ...
Vladimir's user avatar
  • 229
0 votes
1 answer
4k views

How to scale/rotate vertexes/edges/faces around a point in 3DS Max?

When using Blender, you have a "3d cursor", that you can put it on a location and then make an operation like scale and rotate around that point. Can I do the same in 3DS Max? When that point is ...
Vladimir's user avatar
  • 229
1 vote
1 answer
470 views

How do I make mecha-style models?

I am rather newbish at modeling and noob at texturing. For a few weeks I have been trying to make some buildings inspired from Oblivion (the scify movie) and perhaps Elysium. What happens is, I start ...
Discipol's user avatar
  • 135
0 votes
1 answer
2k views

Some ideas to improve my skill in 3ds max modeling

I'm a beginner in 3DS Max and I want to start/improve my modelling skill!!! Any ideas for some objects that are both easy and use many modifier and technics? Thanks and have a good day!
user19755's user avatar
1 vote
1 answer
2k views

How to create a spline from an AutoCAD .DWG file in 3ds Max?

I'm kinda new to 3ds max, and I don't know AutoCAD. I'm trying to create a line (spline?) to outline a building's basement plan, then I will extrude it and go on with the modelling. To create the ...
jeff's user avatar
  • 303