When using Blender, you have a "3d cursor", that you can put it on a location and then make an operation like scale and rotate around that point. Can I do the same in 3DS Max? When that point is placed on one corner of an edge, that corner remains stationary while the other corner is scaling/rotating. For the polygons it is the same way. How can I do something like that in 3DS Max? For scaling - - From this - ![enter image description here][1] - To this - ![enter image description here][2] For rotation - - From this - ![enter image description here][3] - To this - ![enter image description here][4] [1]: https://i.sstatic.net/fQXz0.png [2]: https://i.sstatic.net/PGnKp.png [3]: https://i.sstatic.net/z0Jfp.png [4]: https://i.sstatic.net/x0SIi.png