When using Blender, you have a "3d cursor", that you can put it on a location and then make an operation like scale and rotate around that point. Can
I do the same in 3DS Max? 

When that point is placed on one corner of an edge, that corner remains stationary while the other corner is scaling/rotating. For the polygons it is the same way.

How can I do something like that in 3DS Max?

For scaling - 

 - From this - 

![enter image description here][1]

 - To this - 

![enter image description here][2]

For rotation - 

 - From this - 

![enter image description here][3]

 - To this - 

![enter image description here][4]


  [1]: https://i.sstatic.net/fQXz0.png
  [2]: https://i.sstatic.net/PGnKp.png
  [3]: https://i.sstatic.net/z0Jfp.png
  [4]: https://i.sstatic.net/x0SIi.png