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Selecting Bottom of Modifier Stack in 3DS Max on Object Selection

I'd like to be able to select an object and have the bottom modifier (e.g. Editable Poly) selected. The top of the stack gets selected, usually. In the image below, 'Turbosmooth' gets is selected when a click on an object in the viewport.

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When there's multiple objects in the scene, it's annoying having to go through the modifier window to manually select it each time, and I'm hoping there's a quicker way even if it was a script/macro available somewhere.