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Results tagged with maya
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user 115488
Questions about the proprietary 3D graphics software produced by Autodesk, Inc. Maya® 3D animation software offers a comprehensive creative feature set for 3D computer animation, modeling, simulation, rendering, and compositing on a highly extensible production platform.
1
vote
How to draw pattern on a sphere
A quick top level comment - the pattern you see here most likely isn't based in the geometry directly - that is, the verts were probably unchanged from a basic sphere primitive.
It looks to me like …
2
votes
World machine outputs terraced maps (minecraft)
You say:
the height map it self also looks terraced when zoomed in and probably this is what causing this effect
You've answered your own question.
Sounds like you need to carefully blur to re …
0
votes
Crazy values on morph targets in unreal engine 4
To be wicked clear upfront: I'm not a Maya-Unreal pipeline guy, I am a Modo-Unity pipeline guy. … has its own discrete name, and that you have appropriate parenting applied.
.fbx typically supports parenting and morph targets pretty well overall, so I think either you've some setup issues in your Maya …
1
vote
Accepted
How to render a texture of an object from it's color, uvs and lighting?
I've not used Maya since about version 5, having moved over to modo years ago for most of my heavy 3D work, but I am 100% certain you can bake textures there without trouble. … You might also consider asking this in https://gamedev.stackexchange.com/users/117017/ as there will be a ton of Maya-to-Unity workflow folks there.
Hope this helps. …
0
votes
3ds Max Strap / bandage animation problem
My 3DS knowledge is no longer current - I can tell you how I'd approach it in modo and odds are high there's a direct equivalent workflow in 3DS:
I'd probably use UV transforms - so make the bandage …
0
votes
UV map for a model that has separate components
Use UDIMs, put it all in one material, make sure that the handle pull and flap rotation are all happening without ploys being distorted and you should be fine in Unity: export as .fbx, or use the Unit …
1
vote
Grid and design guidelines for 3D system icons?
Graphisoft recently redesigned their legacy UI for ArchiCAD, replacing the dated and clunky pixel art with a smoother, more elegant SVG icon set - and it definitely has a clear set of guidelines, thou …
0
votes
Need for help to an amateur!
There in Maya, the artist will retopologise the mesh they bring in if it needs it, and start doing more detailing of the surface, (and quite possibly deforming the mesh to achieve specific caricature goals … They then set up an environment, lighting, finalise the model materials and set up a render - many Maya users employ third-party render engines; this one used VRay. …
0
votes
Accepted
How do I replicate this (3D) metal texture?
A better route you could take would be to opt for a more powerful material / shader solution using PBR methods (Physically-Based Rendering) such as Allegorithmic Surfaces: given you mention both Maya and …