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You can use a trim path on a shape layer as track matte to achieve a solid and smooth animation without keyframing a mask. Bring your shape into After Effects: Make sure that no layer is selected in your composition and hit G to enable the pen tool Draw your animation path from the bottom to the end of the shape Set the contour width of the new created ...


5

The following screenshot says it all.


5

There are direction to paths! Who knew! If you are manually doing drawing the path in AI, follow the direction that you want the animation to work. Now, for the this piece here I would put a solid on top. Use the pen tool to draw line that follows the your shape (middle not around) and then drop a stroke effect on it. You can then animate that to your ...


5

I normally just duplicate the thing you want in front and behind, literally place them in front and behind and mask each as necessary. An example... Mask your shape... Invert the mask (I've actually just dragged two anchors on the mask to the opposite end of the shape) on a duplicate layer... Order your layers as needed... Which gives us this:


5

This answer is only for Windows OS There is no reason for 3rd party plugins. Use File > Export> > Add to Adobe Media Encoder Queue. Inside of the the Adobe Media Encoder there's a lot more control of the rendering including the ability to do Animated Gifs with all sorts of settings: You could also open the Adobe Media Encoder without opening AE first and ...


5

When I need to create a GIF from After Effects, I do my animation in After Effects, go to Menu>Composition>Pre-Render and render it out as an uncompressed MOV file. Then you can drag that file onto Photoshop and it will open in the video timeline. From there you can "Save for Web" as an animated GIF file. It's a fairly straight forward process and yields ...


5

Unity 3D imports SVG quite nicely, so if you are developing your sprite UI element in a vector art program like Illustrator or Affinity Designer or Inkscape, you can output your elements as pure vector SVGs, import them into Unity either using the new Vector Graphics workflow native to Unity 2018+, or using the legacy add-on SVG Importer, and then using ...


5

The difference is the way two these modes behave when a layer isn't fully opaque. Linear Dodge behaves as lowering Opacity in Photoshop, while Add behaves as lowering Fill. I believe they're separated in AE because there's no Fill parameter in it. I think it's the same for Color Dodge/Classic Color Dodge and Color Burn/Classic Color Burn


5

It seems that the svg you link to is animated using CSS Animations. Read about it on W3Schools and CSS-Tricks. Inspecting the moving elements with browser Developer Tools by pressing F12 is revealing: These animations could be hand coded by editing the SVG file in a text editor. But the source code contains tons of animation keyframes. This seems like too ...


4

What you are running into is one of the big differences between video and still photography/design. Video's heritage is television, which has very different technical requirements and standards. In video there is no such thing as #000. In the same way, there is no #fff, no #ff000, no #00ff00, etc.. TV and video standards do not permit levels of 0 or 255 on ...


4

Drag the composition into your Render Queue Click on Output Module From the first dropdown, select Photoshop Sequence Render!


4

I'm gonna show two methods as they can both be useful, even though they both do the same thing in this case. You are not winning time by choosing either one of these. Method 1 is versatile in the sense that you can choose exactly the layers you wish to speed up or speed down. With Method 2 you have to speed up or speed down the whole comp, but it leaves the ...


4

The Shift key constrains proportions. If you start with an oval, it will continue to be an ellipse as you scale it. To turn an ellipse into a circle, or a rectangle into a square, adjust the height and width properties manually (be sure that auto-keyframe is turned off if you don't want to make this part of an animation) so they are the same.


4

There are MANY ways to achieve a certain task in After Effects and while the above answer will work, there is a much easier approach. Select the layer you want to adjust go to your "Effect" tab select either "Radial Wipe" or "Linear Wipe" (depending on what fade you want) Then just choose the % fade, the angle of the wipe, and the feather Hope this helps. ...


4

Notice that APNGs work only on certain browsers, even chrome is not included unless you download a plugin, sou you might want to consider a gif. I ca explain how to create a gif from After Effects as well The Animated Portable Network Graphics (APNG) file format is a non-standard extension to the Portable Network Graphics (PNG) specification. It allows for ...


4

Have you tried the Bodymovin plugin? It's a hacky little extension of After Effects that allows you to export any composition you want to SVG. Works for us!


4

There is a 'Release to Layers' option in the layers panel menu. Make sure the layer is active and none of the shapes are selected then use the 'Release to Layers (Sequence)' option. This will add each shape to a new sublayer, so you will need to drag all the sublayers out of the main layer to make them all top level layers. The 'Release to Layers (Sequence)'...


4

Eventually discovered this solution, hope it helps somebody: timeline > convert frames > flatten frames into clips timeline > convert frames > make frames from clips delete video group at bottom (to leave multiple layers) convert to frame animation


4

That's because you have selected (or selected by default) - Round Cap stroke. You can change that in Layer dropdown menu -> contents -> Stroke -> Line cap -> set to "butt cap" See the attached image for better understanding


4

Based in comment stib The setup is reasonably simple, built in functions, trigonometry and some Pythagoras will get you there. Have a look at the diagram below: The orange solid is the crank, with its anchor point shown at the bottom. Its rotation drives the whole thing (you could drive it from the piston, but this is probably easier(?)). In your diagram ...


4

Joojaa is right. It is simple to do with open-source software on Mac and Linux and Windows, if you are not afraid of the command line, because you’ll need to use the terminal. Here is a command line for you to copy and paste (with 25fps and looping forever) gm convert *.png -delay 25 -loop 0 -filter lanczos blent.gif Before you run that command, you’...


4

After Effects defaults spacial interpolation (such as position keyframes) to "Auto Bezier", which tries to smooth the movement for you. You can either adjust the bezier handles yourself, or you can right click the keyframes themselves in the timeline and select Keyframe Interpolation... to change the spacial interpolation ("Linear" will give you straight ...


4

Difference is quite low :) Auto bezier will generate constrains automatically and continous bezier will allow that constrains to be streched in the axes (same line of auto generated constrains) and once you change constrains axis ( means u make shape like V) it'll become bezier Auto Bezier : As it's name says; auto bezier stands for the smoothness of ...


3

I'm more of an After Effects guy than web design so I can't really give an professional opinion from a web standpoint but you can definitely design really nice UI's with After Effects, actually many UIs seen in movies are made in After Effects (with some of the assets made in PS and AI of course). It doesn't have such highly sophisticated vector tools like ...


3

Woah that Cow link is intense! An idea: Arrange your "basic" grid using Gridder Push everything around a bit to get an "organic" feel Try wiggling each layer's position—maybe using wiggle(0.25,50) Or whoops I totally missed the Particular question. Create a comp 200 frames long, have each icon be one frame long (so when you RAM preview this it speeds ...


3

It's fairly generous to say this doesn't have any pixelation going on, but it is indeed way bigger than you could normally get. I'm fairly sure that they used HiDPI mode. Original article about enabling HiDPI mode Instructions on how to enable the HiDPI mode: Run this in terminal: sudo defaults write /Library/Preferences/com.apple.windowserver.plist ...


3

Your composition is 400% zoomed. Switch to 100% and there will be no pixelation. But better make new composition with higher resolution. Current is only 332x554 px.


3

Adobe AfterEffects is a composite tool where you put video, image and 3D content to create a final product. To that end there is a large set of tools, plug-ins and scripts such as tracking, effect generation, layering effects, integrations with other software (such as Cinema 4D) etc. It's primary output is video files. It supports various formats. Adobe ...


3

You can export to the vector format SVG using an AfterEffects plugin called Bodymovin. It has some limitations, but is a very useful plugin. If you really want to export to Flash, export to SWF format. Though you may run into some issues doing that, so looking at a video tutorial may help.


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