11

You can use a trim path on a shape layer as track matte to achieve a solid and smooth animation without keyframing a mask. Bring your shape into After Effects: Make sure that no layer is selected in your composition and hit G to enable the pen tool Draw your animation path from the bottom to the end of the shape Set the contour width of the new created ...


11

It's all a bit easier to discuss if we start with horizontal lines, like so: As Ilmari Karonen said, this is just a displacement map. You start with a 3D topography h(x,y), and then each point (x,y) in the result should use the line starting at y0 = y − h(x,y). With raster graphics, this can be rendered straight away, but to get clean vector lines we'd ...


8

This is basically just a displacement map applied to a bunch of lines. The tricky part is that applying a displacement map to a bitmap texture will stretch and compress the entire texture, including both the lines and the gaps between them. To get the shading effect in your example image, you'll want to stretch only the gaps, not the lines themselves. I ...


7

Adobe AfterEffects is a composite tool where you put video, image and 3D content to create a final product. To that end there is a large set of tools, plug-ins and scripts such as tracking, effect generation, layering effects, integrations with other software (such as Cinema 4D) etc. It's primary output is video files. It supports various formats. Adobe ...


7

This answer is only for Windows OS There is no reason for 3rd party plugins. Use File > Export> > Add to Adobe Media Encoder Queue. Inside of the the Adobe Media Encoder there's a lot more control of the rendering including the ability to do Animated Gifs with all sorts of settings: You could also open the Adobe Media Encoder without opening AE ...


7

When I need to create a GIF from After Effects, I do my animation in After Effects, go to Menu>Composition>Pre-Render and render it out as an uncompressed MOV file. Then you can drag that file onto Photoshop and it will open in the video timeline. From there you can "Save for Web" as an animated GIF file. It's a fairly straight forward process and yields ...


6

There are MANY ways to achieve a certain task in After Effects and while the above answer will work, there is a much easier approach. Select the layer you want to adjust go to your "Effect" tab select either "Radial Wipe" or "Linear Wipe" (depending on what fade you want) Then just choose the % fade, the angle of the wipe, and the feather Hope this helps. ...


6

There is a 'Release to Layers' option in the layers panel menu. Make sure the layer is active and none of the shapes are selected then use the 'Release to Layers (Sequence)' option. This will add each shape to a new sublayer, so you will need to drag all the sublayers out of the main layer to make them all top level layers. The 'Release to Layers (Sequence)'...


6

Eventually discovered this solution, hope it helps somebody: timeline > convert frames > flatten frames into clips timeline > convert frames > make frames from clips delete video group at bottom (to leave multiple layers) convert to frame animation


6

click the drop down arrow of the "color" property that you're trying to change. there might be an "expression: color" there. if there is click the "=" sign to disable it. That should fix it. (Although double check to make sure that doesn't adversely affect anything else on that layer. I had the same problem an this fixed it.


6

After Effects hasn't been able to directly export GIFs for some time now. There are plugins available that'll do it or you should be able to use the Media Encoder if you're on Windows (I don't use Windows so I'm just going on what the documentation says). See How to export a GIF from After Effects? Otherwise you'll have to export something that supports ...


6

I assume you want it works with any image, not only with rectangular boxes. The distortion you want is not perspective, you want Y scaling which depends linearly on X. Some programs allow it without having any plugins nor writing a script. The one I know is Affinity Photo. There you can use distortion with equations - you write a formula for coordinates from ...


5

The following screenshot says it all.


5

The Animated Portable Network Graphics (APNG) file format is a non-standard extension to the Portable Network Graphics (PNG) specification. It allows for animated PNG files that work similarly to animated GIF files, while supporting 24-bit images and 8-bit transparency not available for GIFs. It also retains backward compatibility with non-animated PNG files....


5

There are direction to paths! Who knew! If you are manually doing drawing the path in AI, follow the direction that you want the animation to work. Now, for the this piece here I would put a solid on top. Use the pen tool to draw line that follows the your shape (middle not around) and then drop a stroke effect on it. You can then animate that to your ...


5

I normally just duplicate the thing you want in front and behind, literally place them in front and behind and mask each as necessary. An example... Mask your shape... Invert the mask (I've actually just dragged two anchors on the mask to the opposite end of the shape) on a duplicate layer... Order your layers as needed... Which gives us this:


5

After Effects defaults spacial interpolation (such as position keyframes) to "Auto Bezier", which tries to smooth the movement for you. You can either adjust the bezier handles yourself, or you can right click the keyframes themselves in the timeline and select Keyframe Interpolation... to change the spacial interpolation ("Linear" will give you straight ...


5

Unity 3D imports SVG quite nicely, so if you are developing your sprite UI element in a vector art program like Illustrator or Affinity Designer or Inkscape, you can output your elements as pure vector SVGs, import them into Unity either using the new Vector Graphics workflow native to Unity 2018+, or using the legacy add-on SVG Importer, and then using ...


5

The difference is the way two these modes behave when a layer isn't fully opaque. Linear Dodge behaves as lowering Opacity in Photoshop, while Add behaves as lowering Fill. I believe they're separated in AE because there's no Fill parameter in it. I think it's the same for Color Dodge/Classic Color Dodge and Color Burn/Classic Color Burn


5

It seems that the svg you link to is animated using CSS Animations. Read about it on W3Schools and CSS-Tricks. Inspecting the moving elements with browser Developer Tools by pressing F12 is revealing: These animations could be hand coded by editing the SVG file in a text editor. But the source code contains tons of animation keyframes. This seems like too ...


4

The Shift key constrains proportions. If you start with an oval, it will continue to be an ellipse as you scale it. To turn an ellipse into a circle, or a rectangle into a square, adjust the height and width properties manually (be sure that auto-keyframe is turned off if you don't want to make this part of an animation) so they are the same.


4

What you are running into is one of the big differences between video and still photography/design. Video's heritage is television, which has very different technical requirements and standards. In video there is no such thing as #000. In the same way, there is no #fff, no #ff000, no #00ff00, etc.. TV and video standards do not permit levels of 0 or 255 on ...


4

I'm gonna show two methods as they can both be useful, even though they both do the same thing in this case. You are not winning time by choosing either one of these. Method 1 is versatile in the sense that you can choose exactly the layers you wish to speed up or speed down. With Method 2 you have to speed up or speed down the whole comp, but it leaves the ...


4

Drag the composition into your Render Queue Click on Output Module From the first dropdown, select Photoshop Sequence Render!


4

Have you tried the Bodymovin plugin? It's a hacky little extension of After Effects that allows you to export any composition you want to SVG. Works for us!


4

The problem is that the layers are scaling at the same rate. If you look at the actual scale values. For example, if you have one layer at 100% scale and another at 90% scale, then select both and resize to 50%, the layers will be at 50% scale and 40% scale, so they have both had their scale reduced by 50% of their total 100%, not 50% of their current scale. ...


4

That's because you have selected (or selected by default) - Round Cap stroke. You can change that in Layer dropdown menu -> contents -> Stroke -> Line cap -> set to "butt cap" See the attached image for better understanding


4

Based in comment stib The setup is reasonably simple, built in functions, trigonometry and some Pythagoras will get you there. Have a look at the diagram below: The orange solid is the crank, with its anchor point shown at the bottom. Its rotation drives the whole thing (you could drive it from the piston, but this is probably easier(?)). In your diagram ...


4

Joojaa is right. It is simple to do with open-source software on Mac and Linux and Windows, if you are not afraid of the command line, because you’ll need to use the terminal. Here is a command line for you to copy and paste (with 25fps and looping forever) gm convert *.png -delay 25 -loop 0 -filter lanczos blent.gif Before you run that command, you’...


4

To loop a wiggle, you can create two wiggles with similar properties, one reversed in time by using the fifth wiggle function parameter, and blend their output value trough a linear interpolation. The procedure is fully explained here : http://www.motionscript.com/design-guide/looping-wiggle.html The resulting piece of code can replace the simple wiggle() ...


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