Adobe AfterEffects is a composite tool where you put video, image and 3D content to create a final product. To that end there is a large set of tools, plug-ins and scripts such as tracking, effect generation, layering effects, integrations with other software (such as Cinema 4D) etc. It's primary output is video files. It supports various formats.
I was trying After Effects for the same purpose as you for a while then recently I tried Adobe Animate for the same type of animation:
My primary problem was the shape tween tool for animate vector strokes like Rubber Hose style legs and arms. I experienced a lot of bugs and unexpected behaviours. In a search on the web, I saw people not recommending shape ...
Depends on your needs. First let me point out that a bezier that has both tangent touching the same point is a parabola in many configurations. And making mathematical functions in adobes applications is not impossible by fitting bezier curves (see my script jooGraphFunction for exact code).
Second you can do pretty complex animations in mathematica, just ...
To me Adobe Animate is like a stripped down version of After Effects. It does do Frame by Frame animation better but you can get programs like Toon Boom or TV Paint to do it much better and they have more tools since they are specifically designed for that.
But overall, anything Adobe Animate can do, After Effects can also do and often times much better and ...
There are two ways to handle this in Animate CC. The first way is by adjusting the origin of the symbol, which I prefer.
First, align your circle and your symbol.
Then double click on the symbol to enter isolation mode and move it to the desired position relative to the circle.
Double click the empty stage to return, then copy and Paste In Place (ctrl+...
Not sure about "the best", since that's a very subjective judgement. However you can create HTML5 Canvas animations with Adobe Animate CC. It's mentioned on the Adobe Animate help website: Create and publish HTML5 Canvas documents in Animate.
Here's a brief quote from the page, just in case the link above rots.
Canvas is a new element in HTML5, which ...
If you want to have a loop animation nested with in a symbol that you can tween on the main stage, you would A. Make a graphic symbol, then edit its timeline to animate a movie clip with shape tweens. Then on the main stage, you could motion tween the graphic symbol.
B. Make a movie clip symbol, then edit its timeline to animate a movie clip with motion ...
Divide the body of the whale into 3 parts (or more) and use "Bone Tool" to animate. See the tutorials:
You have sketched 7 keyframes: each of the separate visual elements of the last five keyframes you've sketched would need to be separate items, and would be scaled and colour shifted between keys - tweening would get you the transitions between those keys, but you will need to actually create all these elements in Animate, and... well, animate them... for ...
Search for "skeleton SVG" or "skeleton vector", you should be able to find free sources. Ultimately search in stock images websites, there are plenty of sites where you can buy a vector file for a few bucks.
You might have to animate the parts separately. Sometimes shape tween deforms the objects into undesirable shapes.
Do your shape tween with the line, and on a separate layer do a motion tween with the tip, using a duplicate of your line as a motion path. you might have to tweak the points of the shape tween with shape hints but that should solve most of ...
As a shot in the dark I erased in areas surrounding the symbol. Then I tried the classic tween again and it worked. So the issue was some microscopic mark that was still there. Answered my own question!
There's a far more elaborate answer than this but, in terms of current industry trends and trajectories, I can keep this relatively short.
You probably need to review your workflow.
An animation program does not need to generate a graph from a formula.
The generated graph can be changed in style.
You need to define what animation you want.
Here is a test.
I took the graph from the page you linked. So you can generate your graphs in any mathematical program you want.
I separated the ...
For after effects you want to use the effect radial wipe. It does exactly what is at that link. Premiere pro has it as well. Other editing and video programs also have it.
You sent your center point on the object (it doesn't have to be a circle) and animate the transition completion.
It's hard to say anything by looking at one frame. This is like trying to figure the color of an object by observing its shadow. I have my doubts about get any better results with AE.
An animated GIF is a extremely limited format when it comes to color. See your image is using awfully many of the 256 colors allowed by gif on the first frame. Remember that ...