There are a lot of ways to animate things on the web. There are even more ways to create animations then export to web animations.
There are huge benefits to designing animations in something like AfterEffects or Animate CC (which can both import Illustrator and Photoshop files) for the obvious reasons of division of labor and use of a graphical editor.
Adobe Flash became Adobe Animate.
Whether or not that fills your needs is impossible for me to say.
There are other things out there but they all depend on what specifically you want to create. Many 3D applications are capable of animation. And there are products specifically designed to animate things like user interfaces as well.
Animation is not terribly hard, per se. It is just that doing animation is time consuming and requires some practice. The reason why you do not see very many people around you doing animation is in the tediousness. So unless you have a burning passion in telling the kinds of micro stories that animation requires, then most likely even a few minute long ...
I've edited your question so that it's not as vague/subjective.
HTML5 doesn't really replace any particular aspect of Flash in that HTML5 is simply and updated spec for HTML.
That said, many people refer to HTML5 as being an all-encompassing concept that includes CSS3, AJAX, custom browser CSS (like Safari's transitions), new video codecs native to the ...
You might want to check out Google Swiffy:
Swiffy converts Flash SWF files to HTML5, allowing you to reuse Flash content on devices without a Flash player (such as iPhones and iPads). Swiffy can't yet convert DoubleClick Studio creatives.
New! Swiffy now supports ActionScript 3.0 and external resource loading. Getting started with Swiffy.
On the ...
Lazy Nezumi is a Windows application you can buy for this functionality.
Here is a demo video: Smooth lines with Lazy Nezumi
It works by smoothing your mouse input points, so it works with any drawing program (not only Photoshop). If you're familiar with real-time smoothing, you'll recognize the characteristic "lag" behind the mouse cursor:
You can try with Flannel.
Just drag and drop your Flash CS6 FLA file onto Flannel and it will make a copy and append _CS5 to the file name. That file can be opened in Flash CS5.
Intro paragraph from the above linked page:
Since the FLA format is now XML- and ZIP-based, it’s relatively easy
to unzip the package, open a file, and set the version back ...
Take a look at this: http://my.safaribooksonline.com/book/animation-and-3d/9780133052718/4dot-modifying-simple-graphics/ch04lev1sec9
With Flash’s rectangle- and oval-primitive tools, you create shapes
with paths defined by a set of properties specific to that shape. You
can’t change the outline of a primitive-shape freely the way you can
erasing pieces looks the easiest.
Draw the signature, then add keyframe, delete a piece, add frame, delete a piece... and so on
then when there is no pieces to draw select all keyframes and reverse them (Right-click > Reverse Frames)
I think the best and easiest way is to use a (clipping) mask.
To do this in the Flash GUI/IDE:
put the box with the rounded corners on the stage
make a new layer in the timeline and put the pictures there
make sure the layer with the pictures is below the first one
right-click the top layer and click 'mask'
I don't know if your ...
reduce the image size (fewer pixels = smaller file)
reduce the frames in the animation
reduce the color pallet further
posterize the images (larger flatter areas of color compress better for GIFs)
Use software that can add additional compression techniques (IIRC, Fireworks is good for this)
In Flash go to :
View > Snapping > Edit Snapping...
And enable the last two checkboxes there from the Center Alignment options...
After you do this, when you move you object against your fixed object(you don't have to lock it or anything) some guides will appear, when the object is close to the center of the fixed object, or close to its edges...
You can't compare Flash to CSS3. Try comparing it to HTML5 (which works quite well with CSS3).
This said, Flash has one key advantage over what HTML5 does -- Flash locks away its content behind a single file, so it's harder to reverse-engineer than an equivalent HTML5 setup. It also works better with older browsers that aren't able to handle html5.
According to what I understand from your question, the Illustrator file has the letters in curves or outlines, and not in text. This means all information about the font has been lost, and you only have a "drawing" of the letters. So it won't let you edit them.
If this is the case, you will need to re-add a text layer in Illustrator, with the russian ...
Without seeing a screen shot of your setup, or how your animation is laid out, it may be as easy as:
Highlight your frames in the timeline
Right-click > Reverse Frames
That's if your globe is a stop-animation where each key frame represents a position. If not, then you'll need to provide more detail on your setup so we can be more helpful.
You can double click the symbol to edit it. (Right clicking it and selecting "Edit in place" will do the same thing.) When you're done you can also double click the background to return to the previous view.
You can do something similar within in a single document, by using the clone tool.
You could for example draw all the originals shapes, put them in an area of the drawing (maybe on a separate layer, that you can show/hide),and then clone each object to use elsewhere (Edit > Clone > Create clone). When you edit the original element, all clones will be ...
In my experience, when doing static animations (animations that are not intended for any interaction with the user) I found that what best worked for me was animating the illustrations in After Effects and after that exporting the final result to a .GIF file. This makes the animation absolutely browser-friendly and guarantees identical visualisation in any ...
That happens because the tree images aren't in the same folder that the SVG resides, there are two ways that you can solve it:
Copying the necesary files to the same folder that the SVG resides.
Embed the image in the SVG file (see this).
Draw a path on its own layer
Cut your path Cmd / Ctrl+X
Have your MovieClip Layer Selected
Create the desired length of the animation and Insert Frames
Then select your Movieclip, right click and Create Motion Tween
Paste in place your path
Go back to Frame 1 and then in the Properties panel under Rotation choose Orient to Path
Your movie clip 'piechartmask1' has a blank keyframe at the end of its timeline, and that's why it is disappearing (flickering out). You could shorten the symbol to be only a single frame in duration; it would then not need an actions layer or a stop command and would persist indefinitely.
Adobe AfterEffects is a composite tool where you put video, image and 3D content to create a final product. To that end there is a large set of tools, plug-ins and scripts such as tracking, effect generation, layering effects, integrations with other software (such as Cinema 4D) etc. It's primary output is video files. It supports various formats.
You can export to the vector format SVG using an AfterEffects plugin called Bodymovin. It has some limitations, but is a very useful plugin.
If you really want to export to Flash, export to SWF format. Though you may run into some issues doing that, so looking at a video tutorial may help.
There aren't tools or tutorials to make the switch simple. They are two entirely different technologies.
"Similar work" also needs to be defined. Flash can do all sorts of different type of 'work' as can HTML5 and the rest.
In general, however, I'd say the primary replacement for using flash on web sites is to learn:
Rumors of Flash's death are greatly exaggerated, but whether you personally should toss it depends on your market, the kind of work you're looking to do, how well you know Flash as an authoring tool, and your clients. The answer that's right for you depends on all these. This answer will be a bit long, because there's perspective involved (as a fogey, I get ...
If you use many images, sounds or even videos you should check their file sizes. Try to avoid very big files by reencoding/compressing them to appropriate formats or exchaning them with smaller ones.
For pictures you can try to use vector based graphics (not for photos or similar) and convert all raw bitmap formats (such as .bmp) to PNG. Same for sounds: ...
You have to bring it into Illustrator first by doing Save As .eps include vector information. Once its in illustrator you can easily bring it into Flash.
If you export as .ai you could also open it in illustrator first and then bring it into Flash but you'll lose fill styles doing it that way.