You can indeed join two separate nodes from unrelated vector lines.
Do this by :
Select both lines using the Move Tool.
Using the Node Tool select both end nodes you want to join (hold down Shift to select them both).
Choose 'Join Curves' from the Action section of the Node context toolbar.
In Illustrator, it's actually quite simple and easy.
Use the Direct Selection Tool (A) to select the whole area around the circle (including the anchor points from the lines)
Then just drag it to the desired area.
See GIF below:
You have to use the Direct Selection Tool as opposed to the regular one, because the regular one will select full paths, you ...
Since the requirements change from time to time, it's always a good idea to refer to Apple's guidelines. There's an Affinity Designer template on my website that I've develop that exports the 18 sizes that are currently required for universal applications.
There are two answers..
1. You can't. it's "IMPOSSIBLE" :)
2. You can. it's NOT "IMPOSSIBLE" :)
In the first answer.. it's basic rule that you have to combine shapes..to use masking feature.
in the second answer..
Simply, make them a group .. right click and mask them down.. look at the image bellow.
but.. You will have to ungroup, unmask, ...
With the node tool (hit A) shift-select both curves you want to join together. Then, in the context toolbar at the top there are a bunch of buttons labelled "Action" - they look like this:
the fourth button along from the left is "Join Curves" (you'll see that when you hover over it) and clicking on that will join the two separate lines together. Hope ...
I am not an Affinity Photo user. However, I should imagine like most image editors it has a distort transform tool.
What I would do is begin with a curved railway track in 2 dimensions, then distort it for perspective, and rotate as required.
This example was first made in Inkscape. Where I made a pattern for one railway segment then repeated it as a ...
It looks like a huge, complex list, but there’s really only 5 sizes you need to build:
The first four sizes (listed in points) need 1×, 2× and 3× versions (if you’re being future proof, as well as covering the iPhone 6 Plus).
Some of the sizes you’ll see listed on the net and on Apple’s site are for iOS 6 and below (57×57 etc). ...
In Affinity Designer one must often jump from vector domain to pixels. This is not an exception.
The basic idea is already told in comments and other answers. It's to make heavily gaussian blurred copy of your image and crop it. Unfortunately in vector domain the cropping also reduces the area where the blur is calculated. You wouldn't get full blur at the ...
There's no automatic bitmap tracing in Affinity. I has been under construction at least half an year. Maybe next summer? No schedules are available. Before it you must draw it manually.
Get Inkscape. It's free. The orange version took about 10 seconds to do.
Corner smoothing is disabled. There are path nodes only in corners and edge midpoints. White ...
In Illustrator CC, you can draw straight horizontal and verticle lines at right angles by holding down Shift as you use the Pen tool to constrain the angles, and then use Live Corner Widgets to make all the curves.
I've a totally different response here: your snap settings are basically Layout snap-settings - for organising a whole composition, spread or document; they are unequivocally NOT drawing snap settings at all!
Note that you are snapping to object bounding boxes, but not to gaps or sizes, and most crucially you don't have snap to Shape Key Points or Object ...
Simply set the white to white and print. There's no need to knock out anything, the white essentially creates the knockout. The black will print leaving the white areas blank.
White, for printing, pretty much always means "paper". The only time white may actually mean "print white" is for specific printing processes such as flexography or silkscreen.
If you want a good product, work with a designer.
You could spend hundreds of hours learning how to work with a program and how to optimize the workflow.
Just imagine a designer asking how to start doing the backend of the game. Sure It can be done, but I am pretty sure you would think the same recommendation. Look for someone that already knows what needs ...
What you’re after is possible. There’s two approaches I can think of that work.
If you are happy with a destructive approach, expanding the stoke prior to the boolean operation will give you want you’re after. To do this select the ellipse layer and choose Layer → Expand Stroke.
If you’d like to maintain the ability to edit ...
There is an option to control the viewBox called Set viewBox in the Export Options palette (when you are working with the Export Persona)
According to this post in the official forum it toggles between this 2 behaviors:
<svg width="100%" height="100%" viewBox="0 0 40 40" […]
<svg width=40px height=40px […]
I attached a screenshot of the Export ...
Edit: I answered this for Photoshop before realising that the OP had asked for Affinity Designer. I'll leave this answer in any case, since it might be useful to someone.
As far as I have been able to ascertain, you seem to be talking about a gaussian blur with a semi-transparent overlay of solid colour. I found this image of the effect.
Anyhoo, here's ...
The answer, as I found on the Affinity forum, is to use global colors. In case anyone else needs it, the response I got is:
you can use global colours for this, in the swatches panel>add global
colour. or right click on the shape, add to swatches
Here is the link to that forum post post:
Ok - so I had played with this a while back (see my testing image below) so I can tell you that this is a workflow using BOTH Affinity Designer and Affinity Photo.. You create basic document, including symbols, in Designer, open in in Photo, make your perspective warps there onto your box image, file>Place-ing the Designer files, then if you choose to edit ...
Double-click a brush in the Brushes palette. You get an editing dialog for brush properties. One of them is the default width.
Making a brushset with proper defaul widths is your only option, there's not available such option as "use previous brush width" or "set the brush width for the painting tool". Unfortunate, but true.
There's a workaround for the lack of Illustrator's Live Paint and Shape Builder:
In the left there's a closed path.
In the middle an overlapping closed path has been inserted, both are selected and boolean "Divide" is clicked.
In the right the generated parts are moved apart to show them. The dividing shape must be a closed path, but the unnecessary part ...
I'm not sure that I fully understand your question, but I'll post this as inspiration. I don't mind if you can't accept it as an answer. It's done in InDesign, but the technique should be possible in Affinity Designer.
We start out with a set of vector shapes:
Then we place the images in each of the shapes and apply whatever coloring we want:
Now we ...
This is said already in the comments, but here's some images:
In the left the red shape refuses to sit perfectly when I move it with the normal selection tool, no matter do I have snapping ON or OFF, only one corner can be in the right place at a time.
In the middle I succeeded to place with the node tool three of the four corners of the red shape when I ...
Okay, so straight from the horses mouth - there is no "flatten" feature. Seems like a fairly basic operation to me!
"There isn't a merge command like in Photoshop, but as a workaround you can create a new empty layer, drag everything else to inside that layer and then go to Layer -> Rasterize..."
I think what you are looking for is the compound. E.g. I was trying to create an object out of 2 shapes where the inner shape forms a hole. So I used the complement compound (The square with the circle and the intersection is missing).
For other stuff you might need the other operations for forming compounds.
I just found a good way to do this in Affinity Designer. It's not fully automated though. I'll explain how to get the three icon sizes currently needed for iPhone (29pt, 40pt, 60pt), each with 2x and 3x resolution:
Create a new Document, set unit to "Points", page size to 29x29 and check "Create Artboard" in the dialog
Paste and position your artwork in the ...