There are a lot of ways to animate things on the web. There are even more ways to create animations then export to web animations.
There are huge benefits to designing animations in something like AfterEffects or Animate CC (which can both import Illustrator and Photoshop files) for the obvious reasons of division of labor and use of a graphical editor.
Things you need to know to create something like this in After Effects:
How to make a Project and Compositions
When you start AE, you can press Cmd+N to create a new Project with one Composition inside it.
If you already have a Project open, pressing Cmd+N only creates a new Composition.
In this project, I used 2 compositions. GUI comp to hold the GUI ...
To Convert the Video File into a Compatible Structure for the Animated GIF File Format
Open Photoshop without opening the video file.
Go to File → Import → Video Frames to Layers.
In the options that appear, make sure the "Make Frame Animation" checkbox is ticked.
At this stage you can also select only a specified range of the video and only ...
The file must have a Timeline or Frame sequence. (Window > Timeline)
You need to set the animation options in the Save for Web dialog:
In addition, it is possible to have a quick animation and not see it initially due to speed and duration if the Save For Web options are set to "once". You may need to reload a page/image to see the animation.
Also, some ...
Here's a simpler solution using gifsicle than JohnB's script:
gifsicle -U input.gif `seq -f "#%g" 0 2 99` -O2 -o output.gif
This command should work in most Unix shells; I've tested it in bash. Replace input.gif and output.gif with the input and output file names, and 99 with the number of frames in your animation. (It's OK to use a larger number, but ...
A lot of this answer is also posted in this related question on how to animate illustrations for the web.
Avoid SMIL animations
Sara Soueidan, probably the best animator of SVGs on the web, wrote "I know I wrote the guide to SMIL animations but, seeing their future, I don’t personally use them anymore." You shouldn't either.
SMIL animations don't work in ...
Using a bash script
To do this from the command line, you could use a utility called Gifsicle. There is no built in method to delete every other frame, so you'll need to get your hands dirty with some scripting.
Here is a quick script I made to do just a single GIF:
# This script will take an animated GIF and delete every other frame
# Accepts ...
Those "Think with Google" animations were made with After Effects.
One of the things I like about Behance is if the author chooses to post the tools they used, it will show up in the right column under their name. The link you posted says it was made with After Effects & Illustrator CS6.
From what I've gathered from inquiring about ...
For the current version (2.8.0), in the name for each frame layer, include (replace). For example:
That will tell gimp to replace instead of stacking. Note that you can use the stacking for some pretty cool effects as well.
NOTE: This answer was posted before there was a command line/open source requirement, but I'm leaving it up as it may help someone else in the future
This is not an open source or command line solution, but you can do this with Photoshop:
File ▸ Import ▸ Video Frames to Layers...
"Limit To Every __ Frames" will do the trick for you
When drawing a citcle in Inkscape then this will be its path :
To convert this path to Bezier lines just select the object, then choose Path > Object to Path:
We can now insert nodes, break paths or whatever there is we need to do (below example was obtained by inserting 3 nodes and deleting the path between two selected nodes):
This is real easy in gimp. You unoptimize the gif to reveal all pixel data in layers (filters/animation/unoptimize). Delete the layers, 2 first in your case, then optimize it again (filters/animation/optimize for gif) Export as gif, tick the animation box.
If you are targeting free, possibly GIMP and Inkscape will do. Other free/open source wares like Synfig Studio, a 2D animation software and Blender, for 2and3D are worth a short. But since you are talking about working from MS Paint there may be a steep learning curve for you on the latter.
But if you really wish for serious animation, you have to put your ...
Adobe Flash became Adobe Animate.
Whether or not that fills your needs is impossible for me to say.
There are other things out there but they all depend on what specifically you want to create. Many 3D applications are capable of animation. And there are products specifically designed to animate things like user interfaces as well.
I find that if you dig deep enough there's usually a nugget of sense in even the craziest client requests. The words they use to express what they want are usually wrapped up in a hodge-podge of what they've seen and what they think is normal - but every profession has its own flavour of "a little knowledge is a dangerous thing". It could be worse, we could ...
I don't think this is possible with the Timeline panel in Photoshop. I think the closest you can get is to use the Keyframe animation panel instead and manually scale the object in a duplicate layer(s).
You may also want to look into using After Effects. After Effects will allow you to import your Photoshop layers into the composition. Then you can scale ...
Looking at all the animators in the building, only one of 20 currently present animation students are using a Wacom at the moment (even tough a room full of Cintixes is available). A tablet is good for certain workflows and totally superfluous for others. Looking at the graphics designers also the same most did not use a tablet yesterday. So a very quick, ...
In the GIMP it is possible with the multi-layers-merger extension from here:
(location of plugin extension within that project)
Install the ...
I think the animated gifs are a good beneficiary of flat design. If you have a limited number of colours, and you do not use gradients you don't need to use dithered patterns.
We are used to see this patterns becouse a lot of people use real video segments as avatars, etc. But in this case you have just some colours, lets say 20 and you have at your ...
I think it's simply an innovation that no one particularly wants, wants to pay for, or wants to support.
Physical world applications
To do this in the physical world is of course possible, but until we have very cheap, flexible, robust and low-powered displays on our hands (one day I guess) that's not going to happen. Plus physical music sales will probably ...
Here is the full Tutorial
It's easier to see when you take the frames apart and then it becomes apparent that the line tickness and placement are randomized. There are a range of filters you could use, especially in Illustrator.
There are in fact ten frames, I've only uploaded three...Then, slowing down the animation, to one frame per second, so you can ...
THIS IS A FREE ANIMATED MOCKUP .PSD FILE of a website scroll dow and a menu animation completely edit and animated in photoshop ridiculous easy to edit and play around, you can download the file for free here, i also have a tutorial video of how is easy to edit this freebie.
Any number of tools could be used, and best is not defined since it depends on what you know how to use. The second example quite clearly says it was done with Processing. You could choose amongst any number of tools at your disposal. Possible tools to use are (this list is not exhaustive by no means):
After Effects, the first effect is quite easy to do in ...
Window > Timeline
Click the Create Video Timeline button.
Timeline Panel Menu choose Convert Frames > Covert to Frame Animation
Timeline Panel Menu choose Make Frames from Layers
From there you have to manually alter timing, tweening, sequences, etc.
Animation is not terribly hard, per se. It is just that doing animation is time consuming and requires some practice. The reason why you do not see very many people around you doing animation is in the tediousness. So unless you have a burning passion in telling the kinds of micro stories that animation requires, then most likely even a few minute long ...
Something to consider is traditional art tools. They are really cheap, and there are many high-quality ways to digitize your work later. You don’t have to create the art digitally to make digital art when we have really high-quality cameras and scanners today, which you can rent or borrow if on a tight budget, because you only need them when a whole notebook ...
I am going to concur with the, use traditional media eg. pen and paper. Sure its not software, but for drawing comics it is invaluable. You then move over and either ink in real life or ink digitally, and scan your work. If you do not have a scanner use a camera to capture the image but a scanner is super cheap these days.
But if you are after software for ...