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To my knowledge there's no way to use UV data in Photoshop and I'm not sure it would help with this example because the deformation is quite strong: it'd be a job for vector displacement filter (which Photoshop also doesn't have). If I had a task like this I'd go 3d and since you have Blender as a tag, here's a little breakdown of how I'd approach this: ...


1

There seems to be a workaround: Hover with the mouse cursor over the annotation layer you want to rename, press ctrl and double tap enter. After that I was able to enter a layer name.


1

Here is how you can see some mesh information in Edit mode. There is not an angle direction indication (there is only for vertex and face) but it could help a little. Image below:


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