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5

To my knowledge there's no way to use UV data in Photoshop and I'm not sure it would help with this example because the deformation is quite strong: it'd be a job for vector displacement filter (which Photoshop also doesn't have). If I had a task like this I'd go 3d and since you have Blender as a tag, here's a little breakdown of how I'd approach this: ...


2

I repeat my old comment: As long as your images do not have common simple shapes such as straight lines or circles very loose warping should be plausible enough. But the light and shadows should be right. Could you accept it? If yes you can do it in 2D. An example One of your unused socks is clipped and pasted over an image of a foot as a new layer. A mesh ...


2

There's no best software. Some are useless just in your cases due missing functionality, some others need too much work in your cases and some of them cost a fortune. The rest can be used, but if one of them is already fully familiar to you and is available, it can be a good selection just for you. Book mockups from scratch are discussed earlier. Here are ...


1

Here is how you can see some mesh information in Edit mode. There is not an angle direction indication (there is only for vertex and face) but it could help a little. Image below:


1

Blender can actually import Wavefront (.obj) files using File > Import from the context menu: You just can't use File > Open to open .obj (Wavefront) files is all.


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