34 votes

How do you convince a client that work is 100 percent original?

It seems you and your client use different definitions of the word "original". You seem to mean it in the sense that you created the emoticons from scratch without copying anyone else. Your client ...
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  • 578
13 votes
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How do you convince a client that work is 100 percent original?

While I generally side with you that original work implies that you performed the work from scratch, I must ask a few questions: Did the client approach you about this or did you pitch it to the ...
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12 votes

When designing, what techniques can be used for determining if the right amount of "fluff" has been added?

In design, this is often viewed as unnecessary ornamentation. Is it necessary? No? Then it's unnecessary. Additional elements should only be added with a purpose. To draw the viewers attention, to ...
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  • 7,060
9 votes
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How to start constructing a logo?

The example logo is made of simple geometric shapes - a circle, equilateral triangles, and rectangles. Draw something like this: Here I have a circle, two equilateral triangles and a line - all have ...
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  • 74.9k
8 votes

Graphic design beginner: How do you get to the point where a design is in your head?

The secret is: Your brain lies. If you were to draw what your brain says it would be wrong in so many ways that it would hurt. Your brain can get an awful idea thats missing 90% of everything cool and ...
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  • 55.4k
8 votes
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How do I progress my design aesthetic beyond the linear minimalist style i use for everything?

Some thoughts first. There is a chance the feeling of stealing could be because you try to explore a finished product too deeply and not the general idea, the initial feeling. 1) Do not look for ...
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  • 33.8k
8 votes
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Should I include the original image I based a logo on in my portfolio?

This question is probably a bit too opinion based for this site, but here's my opinion anyway: You should absolutely include the previous version of the logo and clearly label it as such. As you ...
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  • 9,465
7 votes

When designing, what techniques can be used for determining if the right amount of "fluff" has been added?

First off: I can only speak for print and general cases, for I have zilch experience with video. Bear with me. I don't think there's hard and fast rules to determine the 'right' amount of fluff. Left-...
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  • 24.3k
6 votes

How Many Directions / Concepts

If you listen to the godfather of corporate logo design, Paul Rand (and really, you should) you show one idea: The arguments for this approach is that the client has hired you based on your existing ...
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  • 49.9k
6 votes
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Copying content between artboards in Photoshop

You can always copy it through the Duplicate Layer dialog, which you can get by right clicking the item you want to duplicate in layer pane and select your other artboard as destination.
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  • 621
6 votes

Should I include the original image I based a logo on in my portfolio?

I think you should include this in your portfolio as a logo redesign. Because that's what it is, no matter if it originally came from a stock website or not, that doesn't even matter. It's a second ...
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  • 2,706
6 votes

Should I discard rough sketches as I develop my final version?

Never discard sketches. They may contain ideas and inspiration for other projects or even later versions of the same project. At the very least, you can reflect on them later and be inspired for new ...
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  • 24.3k
5 votes
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What techniques can be used to create a proper hierarchy of design elements?

Things that help designers focus on what's important to a design: Identify the key message - this is what people viewing the design should intuitively grasp, this is the voice or message of the ...
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  • 2,817
5 votes
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How Many Directions / Concepts

I think it's better to show 3 different concepts but that also depend on your contract and how much time you want to spend on this. With design, I like to say "everything is possible it's just more ...
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  • 13.6k
5 votes

How do you convince a client that work is 100 percent original?

Show them your process of creating the emoticons! The sketches you have made, the progress, etc.
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4 votes

Efficient workflows for handing off designs to developers

If you are frustrated with how your design tools render designs vs. the browser, then the solution is to start spending more of your time designing in the browser. The reality is that the web is ...
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  • 49.9k
4 votes

When designing, what techniques can be used for determining if the right amount of "fluff" has been added?

I'd like to add a Historical answer to this question. In the early days fluff was a solution for a problem. For example in architecture the plastering was invented in order to hide cracks in walls. ...
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  • 1,618
4 votes

Graphic design beginner: How do you get to the point where a design is in your head?

Creativity Creativity isn't a set-in-stone skill that you can read up on and learn to the letter. To a certain extent some people have it and some don't. That being said it is something you can ...
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  • 39.9k
4 votes

Bring a bad design project to a close

Whether or not he used the work is irrelevant. You provided a quote, he agreed upon that quote, and you did work based upon that quote. It really depends on how much you have invested in it. Working ...
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4 votes

How do you validate your design?

Testing with real users. As simple as that, there's no other VALID way. You can test with fellow designers, but it would be completely biased and quite probably you'll get opposite results to what "...
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  • 442
4 votes

Would I provide client with an initial comp for magazine design?

There's A LOT which goes into a "magazine" -- branding, ad space, articles, etc -- I don't think a viable comp can be created until these have been ironed out. One would certainly comp the ...
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  • 199k
3 votes

How Many Directions / Concepts

If I tell you my experience client is like a customer who wants to see each and every thing you have but its not possible for a shopkeeper to open-up all the thing he has, same principle applied to ...
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  • 1,734
3 votes

Graphic design beginner: How do you get to the point where a design is in your head?

I think with design, you never just come up with the perfect design in your head. What I find is that I get an OK concept in my head, I then draw sketches until I've honed my idea and it becomes a ...
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3 votes

Designing 2D graphics in 3D first

There is nothing wrong with doing it 3D first. You could do it, but consider following points: You just dont often see it because there is a disconnect between the technology of 3D and the vector ...
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  • 55.4k
3 votes

Logic behind displacement of notches when avoiding inverse trapping artefacts in SVG

It does not really matter all that much how deep the notch is, just as long that its wider than a pixel. What you have here Is certainly wide enough for most relevant view sizes. When going to use ...
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  • 55.4k
3 votes

How do I progress my design aesthetic beyond the linear minimalist style i use for everything?

Good artists copy, great artists steal. —Pablo Picasso Your work will never be uniquely yours. Everybody steals from everybody. The creative thieves will want to improve on their ill-gotten gains ...
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  • 31
3 votes

Branding for various communications in the same company

There can be no definitive answer for this. But looking at those highly varied company names I would say that the branding very well might be totally different for each (as it is for say Unilever ...
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  • 8,448
3 votes

Are there collaborative drawing software?

You might want to chek out Figma which emphasizes its real-time collaboration features. It is geared towards interface design, bit since it's a vector editor, it could potentially be used for ...
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  • 7,154
2 votes
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Explaining your design choices: how can we both argue for "being consistent" and the opposite; "I spiced it up" (I e I was inconsistent)

I don't believe either of these ideas are justifications for anything on their own. It all comes down to the larger decisions. For example, the company could be a banking business taking an extremely ...
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  • 22.9k
2 votes
Accepted

When designing, what techniques can be used for determining if the right amount of "fluff" has been added?

The key to "fluff" is as others have said, not to have any. Things should serve a purpose. But the question asks for ways to determine this, and none of the answers have really addressed this. There ...
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  • 22.9k

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