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33

Just some extra pointers to try to break from bad habits, since I think the previous answers are pretty thorough. Position the Paper Comfortably Pay attention to the position of the paper and modify it until you find the most comfortable position for you. Keeping the paper straight in front of you will force your wrist to strain and contort in order to be ...


22

Use a grid system. Draw the circular shadow on a flat non-distorted grid. Draw the distorted grid, and use the flat grid as a guide, noting where the shadow intersects with the grid lines. For example:


21

To amplify Billy Kerr's excellent response, if you wanted to set your light source in your illustration other than directly overhead (I can see Billy took, as I do, your initial sketched dashed lines running vertically as your intended shadow edge) you would draw vanishing points from the light source past the edges of your sphere to show the shadow path, ...


19

I think without knowing what tools did what, what shortcuts did what, and how to do simple things such as reverse the fill/stroke, the gif may be lacking in detail for inexperienced users. There's merely too much "unknown" if you aren't familiar with the functionality of tools/shortcuts in Illustrator. Conversely, to me, it's very easy, clear, and simple ...


18

A 5 pointed star IS radially symmetrical - The issue here is the rotational centre is skewed by the vertical distance (in this example) of the top point and the bottom 2 points. OK so, how to solve YOUR problem... I don't know what sort of UI you are working on, or what asset types are usable within it - But lets assume you can use a square .PNG with a ...


17

Not much different from KMSTR's answer, but I'll say it anyways. Select the same original circle. Then from the top menu: Object > Path > Offset path. ( In this case you only need to worry about the "offset" box, and you might want to enable preview as well. ) Select the offset path and swap the fill color with the outline color. If you want to make ...


17

I think you are on the right track already with your character. You just need more definition in order to relay the emotion or personality. See the brown marks I added. Simply adding facial definition & detail will help bring out the "evil" in the character. Note how the eyebrows protrude a bit more now. More wrinkles at the bridge of the nose makes ...


15

I'd probably call these type of illustrations 'vector illustrations', because they look like, at least regarding the original source files, they could be scaled up easily. If I were looking for them, to use on for example on a website, I might also search for the term "flat". You can use different programs to make them, if you are looking for a free ...


14

Back in the day, I had to interview graphic artists to work at my agency. I had a lot of "illustrators" come in (i.e., fine arts background) and most of them had portfolios that emphasized illustration. Very few understood what was needed for graphic design. Now that we have computer-based tools, I think the ability to draw is not as important as a good ...


14

In all kinds of drawing, a formalised methodology has been attempted for centuries (ref. The Vitruvian man). Rules and guidelines for proportions of the human body etc. have been drawn out for the use in architecture and art (and in some cases to hunt for the magic golden section). This, in a way, is an engineering approach to imagery: laying down basic ...


14

Inkscape comes with a variety of effect filters we can apply to our drawings. Amongst the many there are some effects to simulate hand-drawings. We can apply these filter with the menu Filters > Textures > Name of effect to all selected objects. Below are some example effects:


13

Disclaimer: I don't own any of these images. I just found them using Google. Please don't sue me. I am poor. I would say, if you want to go for the classic Disney or realistic look, then use perspective for sure. And a bit more than what you should for a portrait. Take a look at these Mickey mouse heads and the placement of the eyes. They are definitely in ...


13

Albrecht Dürer's drawing is technically a wood carving - a common method to make printing plates to print drawings onto paper. The method has been used in Asia at least 1000 years, but in Europe it became common in 15th century. Gutenberg's typesetting made wood carving soon obsolete for printing texts, but for image printing it was used a long time. The ...


12

Just want to add a more general point about your approach. (tldr: sketch out the frame of the face and get that right before adding any detail) It looks like you're closely copying each detail of the source photo, hoping that a likeness will spring out when you add enough accurately copied fine detail. That's not a good approach for getting likenesses. I've ...


12

What is it A "visual library" would be a collection of photos, painting, graphics, patterns, artwork and colors that could be kept in your head, in print, or digitally. Working on it You can work on it by viewing and studying as many photos, graphics, patterns, artwork and colors as you are able. And I mean, really study them. Think about why someone ...


12

Consider reducing the size of the head. It is out of proportion to the body. If you look at most cute and cuddly cartoon characters, their features are exaggerated to make them look more cute. Most cute characters have overly large heads and eyes…mimicking a baby's appearance. In this case, your characters does not look cute, however the fact that your ...


12

As it may be possible in theory to draw an anaglyph stereoscopic image by hand this process is rather complicated. Binocular disparity is Maths and Geometry Our brain will compute the third dimension from the two independent flat 2D projections of our world to the retina of our eyes. Both the right eye and the left eye will see the objects from a different ...


12

I do not think anyone draws without a reference, probably someone that was visually impared since born. We, the rest have visual references all the time. Some skilled people learn how to grab thoose visual references from memory or intuition. Chapter I, a study of material properties This is a complex question. For example, in 3D rendering this is one of ...


12

As a matter of fact, like you have noticed, there is no equal sided symmetrical five sided star in existence that fulfills the requirement of having center where the star's bounding box center is. Image systems tend to crop the excess away. Center of an object is a complicated thing. Center of a bounding box is equate rarely where the center of an object is....


12

Here's a simple method using Inkscape(dot)org which is free and Open Source. The main problem is that the centre of rotation of a star is different from the centre of rotation of its bounding box. So to get everything to rotate symmetrically, you need to put the star inside a square, and match both centres of rotation. On the snapping tool bar on the right ...


12

Using the Pathfinder Panel (for CS4 or newer) This will work in versions earlier than CS4 as well, as long as the version has the Pathfinder Panel (circa AI8 I think). The difference is prior to CS4 you need to hold down the Option/Alt key before clicking the Minus Front button in the last step. Base triangle Direct Selection Tool, hold the Option/Alt and ...


11

re: drawing skills...start drawing. Get a pencil, paper and draw every day. As for illustrator, it's like asking if PhotoShop is useful if you can't take photos. Of course it is. Having illustration skills will help, but just like practicing your drawing, you'll be practicing Illustrator and you'll grow your skills there too.


11

There is absolutely nothing cool about them. But they are also not mysticism. Life drawing is about starting with a scaffold and hanging more and more detail on it--through time and effort--until you decide to give up. If your scaffold is not correct, it will have long-lasting effects on the final product. Gesture drawing is a way to focus training on ...


11

Reiterating a bit of what you've posted in your question..... By far the best tool I know of for Illustrator where natural drawing is concerned is DrawScribe from www.astutegraphics.com. Edit as of Jan 2014 DrawScribe has been folded into Astute's DynamicSketch plug in, same functionality shown here (plus more) but with a new name. This does everything ...


11

I cannot offer any information on how to do this yourself, but it was revealed in one of the production videos for The Hobbit that artists Alan Lee and John Howe produced some hand-drawn red/cyan 3D concept art. We thought we'd try and come up with some way of actually incorporating a 3D aspect into the way that we were producing the concept art that ...


11

In the context of wireframing, I don't know that there's a simple way to do this in Inkscape, as Inkscape doesn't have the concept of 'brushes' that something like Adobe Illustrator has (making this rather easy to do). What I have done, however, is made my own 'sketchy' objects just for wireframing. The process was essentially drawing a few UI Primitives (...


11

I recommend using the 'Blob Brush Tool'(Shift+B) to get the stippling effect. It creates a circle each time you click or tap with your tablet pen. For small dots it might create irregular 2-point shapes.


11

This is an example of a classic one vanishing point bird's eye perspective, but with a spherical warp in the left-hand side barycentric to the wailing child in the column of walking people. This series of comics, manga and animé seems to frequently use very low eye station point (worm's eye view) or very high eye station point (bird's eye view) to add a ...


10

There are a few aspects of the human face which will identify anyone. Shape of the head length of jawline Height of forehead (from brow to hairline) distance between eyes depth of eye sockets shape of cheekbones length and width of nose Length of chin (from lower lip to jaw) The more of these you get accurate, the more likely it is a portrait will bear a ...


10

No book you can buy or advice you can get will replace the experience of drawing from real pyhsical models. The thing is, drawing from references like books or other drawings can help you understand how the drawing has to look. For example, looking at a drawing you might realize how incredibly weird lines can run with a certain perspective distortion and ...


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