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I include a disclaimer when delivering native files: .... makes no promise, provides no guarantee, and offers no support, for the continued use, alteration, or editing of native files after files have been delivered. It is the sole responsibility of the client to ensure they have proper software, hardware, and expertise in order to utilize any native ...


21

Finding work (as opposed to a job) is part of the motivation in (and reason for) creativity. Any couch potato can think of a design job — a tee-shirt with four descriptive words that begin with the letter 7, or something. Big Deal. No wonder you're not bright-eyed and bushy-tailed. Finding work means that you have found a reason for your intervention. For ...


19

I think without knowing what tools did what, what shortcuts did what, and how to do simple things such as reverse the fill/stroke, the gif may be lacking in detail for inexperienced users. There's merely too much "unknown" if you aren't familiar with the functionality of tools/shortcuts in Illustrator. Conversely, to me, it's very easy, clear, and simple ...


16

A tablet is nice. But my answer is a bit different: Take him or her to exhibitions Let him or her touch sculptures Let your kid draw (with pen and pencil) or ok, at the computer too, a real life-object he or she knows very well. Start with unorganic items, take pauses with organic items like a leaf Show him or her Fonts Show and explain the color contrasts ...


15

I had this problem. Back when I was a student and recent graduate, I hated working with vectors and would do essentially all my creative work in Photoshop, reluctantly switching to Illustrator to "vectorise" my completed, signed off design to create the final artwork. Getting a job where I had to produce data-driven graphics at short notice where working in ...


14

Back in the day, I had to interview graphic artists to work at my agency. I had a lot of "illustrators" come in (i.e., fine arts background) and most of them had portfolios that emphasized illustration. Very few understood what was needed for graphic design. Now that we have computer-based tools, I think the ability to draw is not as important as a good ...


14

In part, yes. As an expert, heck no. Writing is its own profession. You don't need to be an English major or writer to be a designer. As a designer, I am often asked for ideas, i.e. slogans, tag lines, phrasing. But this is always done with professional writers so they have the final word on what will be used. While a client may pick my brain for creative ...


14

So it seems to me like you've spotted someone who has great potential, but that potential is not currently fitting your needs completely and you need to partly delegate his training. I can understand the wish to keep this person if they can do all you claim they can, they are a rare find! You say there is no rush and you can invest in resources. That's ...


12

In 2004 I found myself halfway between both worlds, as I had been for most of my life -- I'd been doing web since HTML 3.2 in the dot-com days; raised with an Apple //e by parents (a choreographer and an educator) who allowed and encouraged me to spend a lot of time with art. Design is not art, and in fact some of its more algorithmic patterns line up nicely ...


12

Learn a lot about typography. From the classics … Jan Tschichold Not the clowns … David Carson Strategic and effective typography is one of the most commonly absent qualities in this field (and always has been). I can usually recruit a designer based entirely off of their type handling. About 80% of the story is right in the resume set up. A good (...


12

What is it A "visual library" would be a collection of photos, painting, graphics, patterns, artwork and colors that could be kept in your head, in print, or digitally. Working on it You can work on it by viewing and studying as many photos, graphics, patterns, artwork and colors as you are able. And I mean, really study them. Think about why someone ...


12

Reddit.com/r/design_critique The subreddit's not bad for critique, but you have to take it with a grain of salt. There are definitely professionals that like to pitch in, but it seems like you'll have two or three professional (appearing) feedback responses, for every five or six students, amateurs, or print designer's who will pitch in on a web design ...


12

To add a bit of science, here three things that are counter-intuitive but important to know about vision. They explain why viewers navigate visuals by drifting from a focal point, following any natural flow - and why it feels so much more jarring when there isn't a natural flow to follow. Your vision outside of the very centre of what you're focussing on ...


11

There is absolutely nothing cool about them. But they are also not mysticism. Life drawing is about starting with a scaffold and hanging more and more detail on it--through time and effort--until you decide to give up. If your scaffold is not correct, it will have long-lasting effects on the final product. Gesture drawing is a way to focus training on ...


11

This will be a totally obvious answer. The same way as old illustrations. Practice. We are living in an era where the information, tutorials, tips, tools are there, but somehow we hesitate a lot on just doing it. The tools are the same as they have been from centuries. Perspective, concept, style, color. The specific styles of gradients have been used in ...


10

Think critically about designed objects around you Nearly everything in the man-made environment has some sort of design behind it, whether it’s a graphic, a website, or a fashion accessory. Notice how well the design functions for its intended purpose, as well as how it looks. Think of design as a way to fill a need or solve a problem While it strives ...


10

No book you can buy or advice you can get will replace the experience of drawing from real pyhsical models. The thing is, drawing from references like books or other drawings can help you understand how the drawing has to look. For example, looking at a drawing you might realize how incredibly weird lines can run with a certain perspective distortion and ...


10

I'd hesitate to say almost every graphic designer has taken the career path you indicate. Most start out with some artistic sense and then build upon it. There is an important distinction between "artistic skill" or sense and "drawing" which your linked question refers to. Every successful designer must have an artistic skill or sense. One must understand ...


10

You could also try Behance. It is a free board you can post your portfolio and search for inspiration. Ask for input when you post your images. Another option is DeviantArt. Post up some work there and you can get an all around type review structure. A good idea would be to also go to a forum. There are some links below: estetica-design-forum ...


10

Simple answer: Curiosity. Some detail; It depends on the composition. @Yisela had some great examples of focal point (and balance) here, I'm going to use one to explain my thoughts on the eye movement. So example: Obviously you focus on the the people in the center immediately. But take a second to notice where you naturally looked next. For me, it ...


10

I did that for a client once. We spent 2-3 hours discussing some basic InDesign editing with about 10-12 of their staff in a meeting room at their office location. It was a one-time workshop and we covered simple tasks such as text editing, moving and replacing images, some basic formatting. Everybody was taking notes and really acting interested and I was ...


10

"Create an image...." then you could add... "...using whatever method you prefer." By merely swapping the word "draw" with "create" you broaden the perception of the processes. "Draw" to most will just inherently mean by hand... and most never see holding a mouse as "drawing", and few ever think of a tablet (unless they use one). I'm not stating that's ...


10

I don't want to do your homework for you, but I can help you with the creative process. Make a list of all of the variables that are fixed. Square frame Dots Only Same size frames Then make a list of the variables that you can change (I haven't read the assignment sheet of course so these are just examples). Size Color Quantity Proximity Alignment Then ...


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There's a few things you could do to improve this good idea and not make it horrible. You definitely need to add screen keys. You should break it up into steps and use multiple gifs to show what you've done instead of just one long gif. This eliminates the issue Scott raised that gifs are too long. Supplement the gif with a description of what you've done. ...


10

I think this is totally normal when you are new at graphic design. Our brain can only hold so much at once, and with practice we are better able to group concepts and notions together as a whole. Another issue that I think is common in our profession is that we often have an intuitive grasp of principles and how to do something (procedural knowledge) but ...


9

Required? No. The larger the company, the more likely it is that they'll have specialized departments for certain jobs. Marketing is a skill, writing is a different skill, graphic design is another skill, web design is a specific subset of that skill, programming is an entirely separate skill. If you can write, great. In a small shop, that will help you ...


9

My experience is the exact opposite of Lucian I guess, myself starting with (web)design related things at the age of 8. (Now 24) My neighbour gifted me a copy of Paint Shop Pro, and without tutorials I managed to make drawings, photo manipulations etc within a couple of months. I started coding HTML/CSS at the age of 9 and created my own websites the same ...


9

I would tell my students to look up the meanings of the words.Also, rather than look for one meaning, look for variations so that you have a broad understanding of the concept the word might be used to communicate. You want to produce a graphic interpretation of the literal definition. For example: If I choose the word "bright," you'd most likely choose a ...


9

Going to date myself here a bit..... In college, we had to create mechanicals by hand... yeah... rubyliths/amberliths, press on type, overlays, etc. You are right that doing this went a long way to creating the "craftsman" type of skills with an X-acto. I don't know how practical it is now days. If the students have the tools - rubber cement, knives, ...


8

This is the answer I posted to the similar stack overflow question. Thanks for the heads up. I may have a unique perspective on this having been a computer science/art double major in college. It doesn't really sound like you actually have the ambition to be a graphic designer as much as you want to be able to build web sites by yourself without them ...


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