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37

The hole in a real VW is a common sheet metal trick named "Rounded Louver". Realistic drawing of a louver needs complex shading. It's easiest if you can accept it as bent inwards, without shiny glosses and without a chrome edge list. Here are three of them on a flat surface: One louver is made by interpolating between a black line and blue edge ...


25

I think there is some major color profile confusion going on here. When I download the low res version with the vibrant colors you like, I notice that its color profile is Adobe RGB. The hi res version is Untagged RGB but I assume it's sRGB. Here are the two images side by side: If I wrongly assign Adobe RGB to the hi res version, it gets more vibrant and ...


17

I think it depends on the art style you want to go for. If you're doing a flat design style like in your first image, then you can replicate the vents by using 2 rounded-rectangles that overlap. If you're going with the other images, then it would be a similar process. Draw the shapes and use gradients.


14

Looking at the pictures you posted, it seems to me that the ones you consider "duller and less vibrant" are actually higher quality images, not just in resolution, but in color information. This is a detail taken from the "duller" image: This is the same detail from the "more vibrant" one: It seems obvious to me that a lot of ...


8

You can apply the colors of the low-res image to the hi-res image quite easily, because our perception of the details is mostly based on luminosity and not on color or saturation(*). Open the high-res image File ➤ Open as layers the low-res image Scale it up to match the hi-res image. This will make it blurry. Here is for instance, your image, ...


8

You can do this with other raster image editing software, such as GIMP which is free. It can be done by using layers and layer masks. In fact almost any raster image editor which has layer support could be used. Here's an example below made in GIMP. The idea here was to have the word "Hannibal" reveal an image of the Alps, through an image of an ...


6

Your orange VW example is coarse. The groove between 2 surfaces is only a curve with darker color. It can be grey with blending mode multiply. The darkness of the grey is different in different places. Partially transparent black can also be used. It works with normal blending. I guess you expect something which stands bigger size. Dark curve is plausible ...


5

Billy beat me to a good answer, but I thought I'd post examples I'd already finished - once you have your mask you can quickly flip it to show either style… colour clash below bothered me, so I spent another 4 minutes re-jigging ;)) original version...


4

I guess you should give some preferences what you can accept. A competent painter doesn't need any software, only brushes, canvas and colors. Some Matryoshka generator which accepts wide enough settings could be recommended. Advanced 3D artistic design programs such as Blender, Maya etc... and CAD programs with realistic rendering can be used if you can get ...


4

Here is an idea for Photoshop. There are a few steps, so I'll just explain the general procedure without going into every detail. Feel free to ask for clarification. I'll use this image with some random colored blobs as an example: The red cross is the wanted center. First we need to make sure that the wanted center is exactly in the center of the image. A ...


3

This should be only a comment. I guess you expect something like this (it's from Illustrator) It's full vector. A piece of rope (see it in top right) is used as a brush. The piece is a traced photo. It's vector, not a bitmap image. It's a piece taken from one of your rope examples and prepared in Photoshop to make seamless repeating possible. The prepared ...


3

Building textures in vector is not easy. Especially if you want the effect to actually be a vector, rather than a pixel effect inside of Illustrator. A good trick that I use these days is to start in Photoshop and then vectorise in Illustrator. Create a mid to high resolution image in Photoshop that has the texture you want. You can create this from scratch ...


3

There's already an answer. It constructs the tilted view by skewing the text and the apparent thickness is made by layering slightly moved copies of the text. Nothing to blame there if you can accept maybe tens of copies of the same shape. The number of needed copies isn't especially big if screen resolution is enough and you are not going to scale the image ...


2

The R&M scene is is intended to catch our attention and it succeeds. It depicts an imaginary world that is alive and full of interesting details. By comparison, your desert scene looks dead. Nothing is happening. There's nothing especially interesting going on. Many of us can draw well and know numerous technical software tricks which can help, but if ...


2

Addition to chanduc's answer above Something was changed since version 1.0 and here is the modification made this work: when the object going to be a pattern created, place it to coordinates 0,0 after applying this newly created pattern, simple select the target closed object if not selected yet and only press Node Edit Tool now locate pattern editing ...


2

Note that in your screenshots the appearance indicator is not on a layer it's on an object. That may be an important distinction. The appearance "meatball", as it's often known (filled circle in layers panel)... has always been a bit "off". Typically the meatball has been correct for objects but can often be incorrect for layers. In most,...


2

I'm not sure why you would want this or how practical my answer will be for your specific case, but you could use a symbol to do something like what you are suggesting. Anyway. Here's an example below. I drew a square, dragged it into the Symbols panel. Then I applied the regular transforms: scale, shear, and rotate, to the symbol, to transform it ...


2

Draw the circle, and apply a radial gradient. Then look at the highlights and the shapes they make. Try to reproduce these using the Bézier tool to draw solid filled shapes, fill them with lighter colours, and reduce their opacity, or add a blur to some of them. Here's a very quick example I made showing the pieces, their fills, opacity and blur.


1

I'm going to suggest you don't use Photoshop to make your shape, but use Illustrator instead. It's much easier. Of course you can then use the vector shape as a mask in Photoshop. Create a pattern Brush in Illustrator. All you need is a single shape like this. A square with a circular piece cut out. I used Path Finder Minus front to create it. Then drag it ...


1

There's no need to clip nor mask holes to the main image. As well you can paste pieces of the other image as new layers over the background. Visually the result is the same. The result - which image looks like it's in the background depends on the perspectives and sizes. If the main image is for ex. a flat wall or otherwise shallow and the letters are big ...


1

Create the text you want, and apply a stroke (Ctrl+Shift+F). Make the color the bottom color (from the OP teal). Apply a vertical skew transformation (Ctrl+Shift+T), about 4? Duplicate the text (Ctrl+D) and apply a move transformation (-1 horizontal, 1 vertical). Repeat step 3 a few more times until you have attained the desired thickness of teal. Repeat ...


1

Hopefully you have done as already suggested by user Billy Kerr and learned how to make more complex gradients than one color to transparency. What is a gold gradient? It's a cliche. One picks to a gradient colors which can occur in a photo taken from golden objects in an environment which doesn't add too much other colors. Polished gold reflects well like a ...


1

You need to learn to "see" the elements that compose an illustration. Think of every element as a single shape. Each reflection has one, probably you need to intersect some other shapes. Here is a diagram showing in simple steps diferent elements. Use gradients, and transparencies.


1

You could simulate something similar in Photoshop or GIMP (since I see you are using Linux). It's not a one-click effect, but you could create a colourful texture to overlay any image. Something like this perhaps. The example is Photoshop, but it could also be achieved in GIMP. To create the texture, I basically filled a layer with difference clouds, did a ...


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