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2

I will separate my answer into several parts. You are asking about the quality of the glow. But in the workflow you describe, it seems that you are rasterizing not only the glow but also the shapes that are generating it. Depending on the process, the colors, the intended output, etc, you can, not only lose the ability to edit your main shape, but also have ...


3

I can't comment on the overall workflow without a full understanding of it... which I'm not going to get via small comments here. My point in my comment was... I, myself, tend to hesitate to mix applications merely because one aspect of one design is taking time to render. It seems to me that you are creating more work merely because AI can be slow to render....


2

The original array may have had rotated ellipses (at the left had side). Possibly using a step blend to make each row. Maybe something like this Then distorted with a 2 x 2 Envelope Mesh This is fine if you are happy enough with something similar, however since you want the exact same form, I think it would be really difficult to use that method to ...


3

A guess: You have it only as a low resolution bitmap and you need a vector version. In this case trace it and forget the idea to make an exact replica by applying some distortion transform to a less curved pattern of ellipses. There's too many unknown variables that should be guessed right. A mathematician might find the wanted transformation rule, but for ...


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