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Check this website for some generic device metrics. https://material.io/resources/devices/ When you are designing for apps, you're actually designing in dp but all programs call it px. If you take the dp and times it by the density you will get the px for the screen. An example of this is retina screen which has 2x pixel density, so it's fitting in 2 ...


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Determining a "base" or "target" screen size depends on several factors. If you have an existing product, a good process would be looking at analytics to understand what type of device is most common for your users. If you're designing and developing a new product, you can make a guess depending on what demographics you think your product will be used by. If ...


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These screenshots from Adobe XD should answer this for you.


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