Things you need to know to create something like this in After Effects:
How to make a Project and Compositions
When you start AE, you can press Cmd+N to create a new Project with one Composition inside it.
If you already have a Project open, pressing Cmd+N only creates a new Composition.
In this project, I used 2 compositions. GUI comp to hold the GUI ...
A wireframe is about functionality. It can be a really simple sketch that demonstrates what sort of things you can do in your design. For example, a wireframe of a website will show the navigation, the main buttons, the columns, the placing of different elements. You can think of it as a blueprint for a website.
A mockup is a realistic representation of ...
If you want to recreate the image using Photoshop, you could do something like the following (please excuse my very quick and poor example!).
Create a rectangle
Use Transform > Skew to transform the rectangle in a way that imitates the desired perspective
Duplicate the layer and place it behind the original one, complete the corners by drawing more ...
They're familiar. Designers tend to use Macs, so when they want to put a mockup on a screen, it's the first that would come to mind.
They're popular. Sure, Windows has more market share. But can you name a single model of PC that's super popular? What about an all-in-one desktop? What about an external monitor?
They're good-looking. Macs have a reputation ...
Wireframes are rudimentary shapes or lines used to designate position and/or size only. The goal of any wireframe is to "fit" the elements into a layout, not indicate how elements may actually appear in a final design, only where they will be located.
Mockups are built on top of wireframes and go further to show overall appearance aspects of a design ...
The benefit of constructing full page mockups is the division of labor.
In larger companies which have both a designer and a (front end) developer, the job of the designer is to design and the job of the developer is to write code.
Having this division allows the designer to spend all of their time working on the look, feel, and interface for the website ...
This is the classic problem with high fidelity prototypes. In this case, all you have to do is to use a low fidelity prototype.
In UX, we use sketchy-style wireframes for that. You can easily apply the idea to your work.
I used a cleanly drawn pen here because I couldn't find a free example in a different style on the quick, but I suggest that you ...
The easy method:
There are a lot of (free) mockups like this available online. These are usually Photoshop files which have the logo embedded in a smart object. By replacing the logo inside the smart object with your own, you can easily preview your logo in a realistic setting.
Some examples of (free and paid) mockup resources:
The quick and easy solution is using a PSD mock-up template. There are a lot of options available on Pixeden, such as this free one: Psd Business Card Mock-Up Vol 1
I made this in Photoshop using that template:
Here is one that is available for purchase that is a little closer to the one you linked: Psd Business Card Mockup Vol7
Many designers have already created PSD files using Smart Objects that you can use to accomplish this "isometric 3D" style (thanks to Tom here).
All you need to do is replace/add your image or design to the Smart Object layer and that's it.
1. Download a PSD File To Use As A Starting Point
There are plenty out there, here's a list of the ...
If you do several mockups I would encourage you to pair up with your local printer house or a company that does sell the product and you could work on a mockup around what they offer. Some print houses I've had experience with will even sell to you wholesale or offer a commission when your client reaches out to them. There are several online shops that ...
Well there are several things you can do but I think personally a site is best viewed at its desired state, which is a site. If you own your own domain with hosting I really don't see why you couldn't sub-domain your sites (such as clientproject.emilie.com) if you are worried that the finished project to the client will be altered. Just add a basic ...
Going to date myself here a bit.....
In college, we had to create mechanicals by hand... yeah... rubyliths/amberliths, press on type, overlays, etc. You are right that doing this went a long way to creating the "craftsman" type of skills with an X-acto.
I don't know how practical it is now days. If the students have the tools - rubber cement, knives, ...
Here is a short summary of an article by Marcin Treder:
A wireframe is a low fidelity representation of a design. It should clearly
• The main groups of content (what?)
• The structure of information (where?)
• A description and basic visualization of the user – interface
Consider them as the backbone of your design ...
While the other answers are accurate, the real explanation is far easier:
What's a windows laptop look like? What's an android phone look like? What's an Apple laptop look like? What's an iPhone look like?
There you have it, two of those you could visualize, two you couldn't. You might have ideas about the Windows and Android look ...
You have two main options as workflow (although as DA01 pointed out, these are just a few of many possible ones):
Create the mockups in Photoshop or similar software, and then manually re-create them in HTML/CSS;
Create the design directly in HTML/CSS.
In option 1, you would basically use the photoshop file as a reference, mostly to calculate distances and ...
I would recommend using the Illustrator perspective grid because it allows you to easily maintain and edit things on a plane.
Here's a very quick example I put together:
I recently answered a question dealing with the perspective grid that also included some further reading links at the bottoms. It's a great tool to read up on if you're serious about doing ...
I'm going to pick on Guffa with this answer. To be clear, I'm not trying to single Guffa out, but rather, the bulleted points are very common ones I hear. I'd like to offer some counter-points as well. I'm not saying Guffa is wrong and I'm right. I'm merely offering a counterpoint.
The creative part of the design process suffers if time is spent ...
The short answer is: there is none.
If you want your website to be prepared for use in the wide, wild world, you should keep any screen width between, say, 480 and 4800px in mind. Modern designers for responsive webdesigns (designs that adapt to the width of the viewport) work with ranges of widths. Each range has its own quirks to adapt the website to the ...
Here's a rather simple way to do something similar, without any 3d effects (or any lengthy 3d rendering), simply using basic effects in Photoshop.
What you will need:
A photograph of a window/wall/surface with some reflections showing
A logo image with a transparent background
A second photograph to use as a reflection layer. This can
be anything really, ...
Well there are several ways to send a mockup to a client. If you are worried about software you could export each design as a .pdf and build a mutli-page .pdf in Acrobat, and add comments to aid in the presentation if you are not wanting to just send images.
Another option is get them printed professional on poster-board and do a demonstration in a ...
THIS IS A FREE ANIMATED MOCKUP .PSD FILE of a website scroll dow and a menu animation completely edit and animated in photoshop ridiculous easy to edit and play around, you can download the file for free here, i also have a tutorial video of how is easy to edit this freebie.
Wireframes and PSD mockups aren't either or, its one before the other if you deem beneficial.
Wireframes act as a loose skeleton, placement, page flow and content introduction type decisions are made. Can be a time saver - you can change your idea easier than a mockup by moving un-styled boxes to see how things look in different placements.
For myself, I have a suite of 3D modeling and rendering tools I've become quite comfortable with, and I use them whenever this situation occurs. As the previous answer stipulates, when you show the client the proposed designs not just in a generic "context" but in fact their specific context the impact is... audible.
If you don't want to slog through ...
If I understood correctly, you are wondering if there is a 'standard' way of sharing mockups (like there is when sending, for example, logo designs - where you usually follow presentation guidelines).
As far as I'm concerned: No, there isn't.
It will mostly depend on what means of communication you've been using with your clients. While emails are ...
I think this question has been asked before but I haven't found it yet and if you do a google search for wireframing tools or mockup tools you will get a huge list to go through. That said some people use Omnigraffle for mockup which if I had to use I would.
framebox (which is online)
Depending on ...
You need to add some directional lighting to create more shadows and highlights.
The canned "drop shadow" never works. You should remove that and manually create cast shadows.
I'd use Photoshop, but you can use whatever works for you.
Another late reply. Shadows, and shadows.
A 3D mockup should be thought as a Photography.
The original image looks as if someone used the built in flash, which is almost always a bad thing.
Scott, commented it. In photography you use directional lights to cast directional shadows.
There are two types of shadows. Projected (A) and self-cast shadows (B). ...
This will vary from product to product. I would encourage you to seek out the terms and conditions on a case by case basis. This might involve e-mailing the company, but sometimes the information is already made publicly available.
For example, here's Apple's marketing guidelines for iPads, iPhones, and iPods:
2.2 Image use
The Apple product images ...