Add a new layer above the artwork layers, and click Edit > Fill - choose 50% grey.
Click Filter > Noise > Add noise. Set it to something like 16%, uniform, monochromatic.
Set the layer mode in the layers panel to Overlay - reduce the opacity slider until you get the effect you want.
If you think the effect is too harsh, you can apply some Gaussian blur to ...
There's different textures in differently colored areas. As the questioner told, there's noise, which can be generated in Photoshop's effect. Noise is colored. There's several variations of it combined in a complex way. There can also be used texture photos for more richness.
On the top there's a grey rectangle which has got all-color (=not ...
Set your background to black, and create an ellipse
Add a new layer, fill it with solid gray, then Filter > Noise > Add Noise and add a little gaussian blur ( Filter > Blur > Gaussian Blur )
Apply the blending effect Color Burn to the noise layer
Go back to your ellispe and apply your gradient effect ( Layer > Layer Style > Gradient Overlay ) this way ...
It's not all noise. There's a heavy Moire pattern due the fact that you rasterized something already rasterized. One gets the same problem if he scans a printed photo. Digital signal prosessing mathematician would say that you have got a visible difference of the sampling frequencies both in the vertical direction and in the horizontal direction.
I use different method in photoshop to achieve similar results. It all boils down to getting more details in the noise (by creating it on a bigger image/layer) and blowing up the contrast.
Here is a short description of the process:
1. Create a new project at least twice in size of your original image
If you want to add the effect on the whole image, ...
Taking a screen capture out of your BIOS
The BIOS you are using seems relatively modern. Now modern BIOSES typically can take screenshots! A bit depending on details what you usually do is:
you insert a USB drive on your computer.
hit F12, bit depending on model and make might be print screen of control f12 etc.
Now my second work computer has a similar ...
My (probably unpopular) solution would be to take actual screenshots, not photos.
Rebuild the image. It's just text and rudimentary shapes.
Just 5 minutes work....
If overall quality is a concern, rebuilding the image would offer the best solution as well as ultimately being more versatile. However, I realize if there are multiple images it may ...
It's also implementable within just single Inner Glow style for a shape layer (the shape itself is painted black).
Let's go from top to bottom:
Set Blend Mode to "Dissolve"
Make gradient of a desired color
Set Size to 100px
Try playing with the numerical values.
The examples you show are not simple noise or textures.
The first example seems to be hand-drawn lines which follows the shape. Easiest way to make this would be to simply draw the pattern manually (although some automated version of this might exist).
The other examples look like dithering. More specifically stipple or stochastic dithering. These are not ...
From original image - yeah, don't ask ;)
Add adjustment layer - Threshold
Add layer mask [reveal all].
Select all, copy, alt/click mask, paste.
Invert. This should leave the black but make all the white transparent.
Add new layer, drop it behind.
Use paint bucket with flat purple.
Filter > Noise > Add Noise
My answer is similar to Tetsujin's method, but created non-destructively using a Threshold adjustment layer, grouped with the image layer, then the group set to "Multiply" mode. A noise filter can then be applied to a purple background Smart Object.
For greater similarity to your examples, it's probably best to start off with a photograph taken with low ...
I've just come up with something which is somewhat better than the original:
Step 1: Resize to 200%
Step 2: Colour -> Desaturate > By lightness
Step 3: Colour-> Curves:
Step 4: Colour -> Colourize
Step 5: Resize to 50% (i.e. back to 100% of original)
I don't see a blanket answer here.
A beard hides the facial features - lips and surrounding areas - but I don't think it will either detract or attract attention to the area by default. It's reliant on the face and the beard.
If the goal is to hide a cleft palette, then a beard (or mustache) certainly would. But if the goal is to simply pull the eye away ...
To get more granular control over textures, I would suggest using a placed PhotoShop file as a mask, rather than using AI’s raster system (which, as you have pointed out, does lead to resolution problems)
PS - make a texture file, save it as a .psd
AI - Place file above desired object
AI - In the Transparency tab, click Make Mask
You can edit the texture ...
Using "Effect | Distort & Transform | Roughen" gives some nice results when using absolute transformations with low values:
Process video : https://youtu.be/wmGA8xRSKak
You can also achieve the effect with brushes often found when searching for "Lineart Brushes" or " Ink sketch brushes" which might be a simpler way to do it as you can just apply the ...
The name of the effect is dithering.
Today we can show millions of colors on the screen at the same time, enabling (seemingly) smooth gradients.
In earlier days the color palette could be restricted to very few colors. On CGA displays for example, you could only show 4 colors on the screen at the same time.
Dithering is a technique of mixing two (or ...
That is not "noise" it is a Diffusion Dither.
Use the same procedure as your case 1, but choose Diffusion Dither instead of 50% Threshold.
Play with the resolutions and scales. Also play with the curves in your original image to achieve more or less dither.
I agree with user287001, that such an effect would normally be seen as a fault to be avoided.
However, it is possible to get such an effect deliberately if that's the look you want - for artistic purposes.
For the best results, start with a RAW file, and open in Photoshop. Then in Adobe Camera RAW, increase the clarity and contrast, so that you get fairly ...
For myself, working in Affinity Designer, I would approach that using noise in a colour stop in a gradient were it me - as in the following screen shot:
If you zoom in on the gradient editor palette, you can see I am able to add a specific amount of noise into each colour stop directly, within a sheer vector fill.
This is not a secondary effect, not an ...
My initial thought isn't really enough to constitute a full answer, so I apologise for the brevity, but here it is anyway:
The most obvious thing to me is the lack of shadows cast by the furniture on the carpets and walls. The furniture looks like it has been cut out, and stuck on.
You can add random fluctuations using the brush settings.
In this example, I began with a soft edged brush, and I have enabled Scattering, and adjusted the sliders for the desired effect.
You can also download pre-made brushes for all kinds of splatters. Kyle's splatter brushes are available for free download from Adobe. Note that the link is for Adobe in ...
No, it will not, which explains the intrinsic value of the "original" of most anything. An attempt to copy an original in every detail has a variable degree of social acceptance. To some 'faithful' reproduction is highly desirable while 'counterfeit' has lower acceptability.
The operative term here is copied "exactly."
No copy is the same as the "original."
For a total randomness you can create a non changeable gradient mask and under that just render clouds.
Just set a Gradient map as an overlay for a layer you will use as a render and choose colors you want to.
You can also add later some additional colors if you choose to render those clouds with something else than black & white (I used those just ...
What aspects of this scene can be changed to improve it?
Without going into too much detail......
Lighting - highlights all appear muted
Lighting - Few or missing shadows everywhere
Lighting - What shadows are present do not adhere to light positions
Lighting - Inconsistent cast lighting on objects
Lighting - Apparently the ceiling can light, while lit, ...
It has too dark foreground. If it has nothing worth to be seen properly, it can be left out. I would put one light more, because the largeness of the room is a good thing to be seen.
Your image has colors like the lamps emitted light only at few discrete wavelengths leaving huge gaps in the spectrum. That makes colors faint. That's actually super realistic ...
There are 3 questions here...
Ideally, how much post-render work would you typically do in Photoshop?
0%, zip, nada...
Convey a realism that you think a lot of designers miss?
I do not know if a lot of designers... but this is the case of your image... shadows...
This is a matter of settings. Current technology on render engines gives you realism ...
If I'm following you correctly, I believe what you're trying to do can be done as follows:
** Note:Turning your gradient layer into a smart object, then adding a Gaussian Blur filter to it will allow you to non-destructively adjust the look of the gradient.
I realize this isn't what you're looking for (stay with me here) – but it does still have its ...
The lines you see in your image are called banding.
An image doesn't only have a resolution when it comes to its dimensions. It also has a bit depth which can be seen as the "resolution" of the color values. Banding occurs when this "resolution" forces the steps between colors to be so large that the image cannot create the illusion of a smooth gradient.