Add a new layer above the artwork layers, and click Edit > Fill - choose 50% grey.
Click Filter > Noise > Add noise. Set it to something like 16%, uniform, monochromatic.
Set the layer mode in the layers panel to Overlay - reduce the opacity slider until you get the effect you want.
If you think the effect is too harsh, you can apply some Gaussian blur to ...
Set your background to black, and create an ellipse
Add a new layer, fill it with solid gray, then Filter > Noise > Add Noise and add a little gaussian blur ( Filter > Blur > Gaussian Blur )
Apply the blending effect Color Burn to the noise layer
Go back to your ellispe and apply your gradient effect ( Layer > Layer Style > Gradient Overlay ) this way ...
I use different method in photoshop to achieve similar results. It all boils down to getting more details in the noise (by creating it on a bigger image/layer) and blowing up the contrast.
Here is a short description of the process:
1. Create a new project at least twice in size of your original image
If you want to add the effect on the whole image, ...
You could turn your artwork/layers into to a Smart Object, and use Adobe Camera RAW as a filter, then click on the "fx" tab.
This is an example on a large 5792px wide image. I maxxed out all the sliders on the Grain controls, and also added some post-crop vignetting.
Since it's a filter on a Smart Object, you can readjust it at any time. It's a ...
Taking a screen capture out of your BIOS
The BIOS you are using seems relatively modern. Now modern BIOSES typically can take screenshots! A bit depending on details what you usually do is:
you insert a USB drive on your computer.
hit F12, bit depending on model and make might be print screen of control f12 etc.
Now my second work computer has a similar HP ...
For myself, working in Affinity Designer, I would approach that using noise in a colour stop in a gradient were it me - as in the following screen shot:
If you zoom in on the gradient editor palette, you can see I am able to add a specific amount of noise into each colour stop directly, within a sheer vector fill.
This is not a secondary effect, not an ...
My (probably unpopular) solution would be to take actual screenshots, not photos.
Rebuild the image. It's just text and rudimentary shapes.
Just 5 minutes work....
If overall quality is a concern, rebuilding the image would offer the best solution as well as ultimately being more versatile. However, I realize if there are multiple images it may ...
It's also implementable within just single Inner Glow style for a shape layer (the shape itself is painted black).
Let's go from top to bottom:
Set Blend Mode to "Dissolve"
Make gradient of a desired color
Set Size to 100px
Try playing with the numerical values.
The examples you show are not simple noise or textures.
The first example seems to be hand-drawn lines which follows the shape. Easiest way to make this would be to simply draw the pattern manually (although some automated version of this might exist).
The other examples look like dithering. More specifically stipple or stochastic dithering. These are not ...
From original image - yeah, don't ask ;)
Add adjustment layer - Threshold
Add layer mask [reveal all].
Select all, copy, alt/click mask, paste.
Invert. This should leave the black but make all the white transparent.
Add new layer, drop it behind.
Use paint bucket with flat purple.
Filter > Noise > Add Noise
My answer is similar to Tetsujin's method, but created non-destructively using a Threshold adjustment layer, grouped with the image layer, then the group set to "Multiply" mode. A noise filter can then be applied to a purple background Smart Object.
For greater similarity to your examples, it's probably best to start off with a photograph taken with low ...
I would turn the image layer into a Smart Object, run the Camera RAW Smart filter and increase the Contrast, and in the Curves tab increase the Highlights until they are white. Then apply Grain in the Fx tab.
Then finally apply a Threshold adjustment layer to the Smart Object, and reduce its opacity a bit.
Using a Smart Object and Smart filters is useful ...
You could do something similar to this, semi automatically.
Create a simple gradient between the darkest and lightest blue and apply it to your 15*20px image.
Something like this:
Do Image > Mode > Indexed, and choose the settings shown:
I've just come up with something which is somewhat better than the original:
Step 1: Resize to 200%
Step 2: Colour -> Desaturate > By lightness
Step 3: Colour-> Curves:
Step 4: Colour -> Colourize
Step 5: Resize to 50% (i.e. back to 100% of original)
I don't see a blanket answer here.
A beard hides the facial features - lips and surrounding areas - but I don't think it will either detract or attract attention to the area by default. It's reliant on the face and the beard.
If the goal is to hide a cleft palette, then a beard (or mustache) certainly would. But if the goal is to simply pull the eye away ...
To get more granular control over textures, I would suggest using a placed PhotoShop file as a mask, rather than using AI’s raster system (which, as you have pointed out, does lead to resolution problems)
PS - make a texture file, save it as a .psd
AI - Place file above desired object
AI - In the Transparency tab, click Make Mask
You can edit the texture ...
Using "Effect | Distort & Transform | Roughen" gives some nice results when using absolute transformations with low values:
Process video : https://youtu.be/wmGA8xRSKak
You can also achieve the effect with brushes often found when searching for "Lineart Brushes" or " Ink sketch brushes" which might be a simpler way to do it as you can just apply the ...
The name of the effect is dithering.
Today we can show millions of colors on the screen at the same time, enabling (seemingly) smooth gradients.
In earlier days the color palette could be restricted to very few colors. On CGA displays for example, you could only show 4 colors on the screen at the same time.
Dithering is a technique of mixing two (or ...
That is not "noise" it is a Diffusion Dither.
Use the same procedure as your case 1, but choose Diffusion Dither instead of 50% Threshold.
Play with the resolutions and scales. Also play with the curves in your original image to achieve more or less dither.
I agree with user287001, that such an effect would normally be seen as a fault to be avoided.
However, it is possible to get such an effect deliberately if that's the look you want - for artistic purposes.
For the best results, start with a RAW file, and open in Photoshop. Then in Adobe Camera RAW, increase the clarity and contrast, so that you get fairly ...
My initial thought isn't really enough to constitute a full answer, so I apologise for the brevity, but here it is anyway:
The most obvious thing to me is the lack of shadows cast by the furniture on the carpets and walls. The furniture looks like it has been cut out, and stuck on.
You can add random fluctuations using the brush settings.
In this example, I began with a soft edged brush, and I have enabled Scattering, and adjusted the sliders for the desired effect.
You can also download pre-made brushes for all kinds of splatters. Kyle's splatter brushes are available for free download from Adobe. Note that the link is for Adobe in ...
No, it will not, which explains the intrinsic value of the "original" of most anything. An attempt to copy an original in every detail has a variable degree of social acceptance. To some 'faithful' reproduction is highly desirable while 'counterfeit' has lower acceptability.
The operative term here is copied "exactly."
No copy is the same as the "original."
For a total randomness you can create a non changeable gradient mask and under that just render clouds.
Just set a Gradient map as an overlay for a layer you will use as a render and choose colors you want to.
You can also add later some additional colors if you choose to render those clouds with something else than black & white (I used those just ...
There are many different ways to achieve a result like this. Impossible to tell exactly how your example was made. It might just have been drawn by hand.
You don't need another program or plugins to make stuff like this. You just need to use more than one effect and play around with different methods.
Here is one way, which I believe gives a similar ...
This is basically the same effect as @user287001 suggests, but more dynamic.
Create a Solid Color layer for the background color.
Create a Solid Color layer for the noise.
Select the Layer Mask of the noise layer and fill it with black.
In the Properties panel set the Feather of the noise layer mask to a relatively high number.
Set the Blend Mode of the ...
I'm not sure that I agree that the images you link to has larger grains than you can get with the Noise filter. They are just "harsher". A different kind. And I don't think they look like 35 mm film grain (which I would expect to be "softer"), but more like it's mimicking some form of lithography printing where the grains come from the ...