You need to use the "delete segment" button.
In the node tool, select the segment you want to remove. In the second line of the top toolbar, look for an icon that has two nodes connected with a line at the top, a down arrow, and two separate nodes at the bottom:
This will disconnect the nodes without deleting them. Here is the result:
Select the Pen tool.
Ensure the Pen tool's dropdown menu in the Options bar is set to "Path".
Click the Shape button in the Options bar, found to the right of the Pen tool dropdown menu.
Press that and presto :p
Yes, you can do this easily in two ways
Moving nodes along handle lines
Ensure that the nodes on the line do not have bezier style handles.
Edit the line, and select the node at the end you want to extend.
Press Ctrl+Alt and drag the node.
The node will move exactly along the line, changing the length.
This works because the handles of the nodes ...
Yes there is.
If your path is open:
Select the pen tool (P)
Click the last anchor of the path. The order will be reversed
If your path is closed:
If the path is a compound path, skip to step 4
Select the path with the Selection Tool (black arrow, V)
Click on menu->object->compound path->make. The path will be turned into a "compound path"
I think the problem you have is that your lines are set to stroke 'inside' so no matter what the pt weight you wont see a result. You need to click the line style next to the pt weight > then more options > then where it says align, set to center or outside. Hope that helps.
I guess I found one way to achieve what I want. Look at the following example
and assume that the horizontal line at the top is an artefact. Merging the two points into one without loosing the left and right bezier handle can be done in the following steps.
Use the direct selection tool to select the horizontal part between the points in question and ...
The expand option does not break apart your compound path, but the objects it consists of - you will still have a compound path.
To break apart the compound object, go to Object > Compound path > Release.
The Unite command (Pathfinder panel) works correctly for merging two anchor points.
Select the 2 points
I think I discovered this accidentally when I was a starter and I tried every button :D
It's very simple.
Assuming that you have an open path:
You have just to select it before using pencil or bezier tool. When the mouse is over an open node, it is highlighted in red and you can click and drag to continue the path (see the hint):
Indeed, it does require a few steps:
Select the polygon
Execute the menu command Paths->Object to path
Select the Node tool (F2)
Select the polygon's nodes at the vertices with Shift + click
Click on the "Break path at selected nodes" button
execute the menu command Path->break Apart (ctrl + shift + k)
There you are, just unselect the objects, and ...
Although it's not very intuitive, it is actually quite easy.
TEXT ON THE OUTSIDE
After you've taken your "text on path", you select only the shape you used as a path and flip it horizontally.
To "unsqueeze" the text, you can go either two ways:
1) Kern the letters until you're happy with the result or
2)Select the shape you used as a path ...
Use Illustrator's Blend
Outline your type (Type → Create Outlines)
If needed, ungroup the paths and/or release the compound path (Object → Ungroup / Object → Compound Path → Release)
Use the Direct Selection Tool (A) to select the end paths and delete those segments. You should now have 2 separate paths.
Set the blend options to 1 step (Object → Blend → ...
Using Transform Effects isn't that hard; you just need three measurements....
The measurements are:
X2: 1/2 Width
Y2: 3/4 Height
You then need two* Transform Effects...
The first set to move horizontally by X1 (with as many copies as needed)
The second set to move horizontally by X2 and vertically by Y2 (again with a number of copies)...
The pen tool is going to be better rather than drawing each line individually.
However, you can take your paths and combine them into a single path by selecting them and going to:
Object → Path → Join or Right Click → Join
and then you can round that path by going to:
Effect → Stylize → Round Corners
Alternatively, once the paths are combined you can ...
Rotate each circle 45° (causing them to have an overlapping anchor point)
Use the Direct Selection Tool (White arrow) to click anchors and delete them, leaving appropriate segments.
Select the middle 2 anchor points and join them (Object > Path > Join)
Rather than rotating the circles, you could also use Object > Path > Add Anchors to create ...
Once we had combined paths we may not be able to fill an an enclosed area as expected:
In the combined path above the line on the lower right will also be treated as a part of a filled area, leading to the filling artifact.
To overcome this we should apply fills on non-combined paths, or we have to break apart the objects before we apply the fill:
If this ...
You can use clones...
Create one side (e.g. here we've created the right side) and ensure the side has a perfectly vertical edge by using the "Align and Distribute Objects" dialog to align the nodes). Then create a clone of that side (Edit > Clone > Create Clone), flip the clone horizontally, and align the two objects so their vertical edges touch (again, ...
A path, as you said, is a set of points. It is a set of coordinates that define a shape. The path itself is only a set of numbers, a mathematical definition, nothing more. Anything you see on your screen is a visual representation of that path.
A stroke is a visual attribute that you can apply to a path. A stroke can have a defined width, color or a number ...
In case you still need to know or someone else needs to know. There is a tool in Extensions > Modify Path > Fractalize. It can make a map in 5 minutes(ish)
Create your ground formation
Select all the land masses and go to Extensions > Modify Path > Add Nodes (not too many, they will help keep the the land formation) I just used it to make the ...
Yes, you can make the outlined path thicker. Simplest way is to just apply a stroke on the outlines. This will then be added to your stroke (so remember it needs to be 1/2 the additional weight you need). Closed outlines may need this done to both sides.
A bit more cleaner way would be to offset the outline. I suggest using Effect → Path → Offset ...
You can use scissors to cut part of the circle.
Draw circle, select Edit mode, add two points, press Enter. Part between these two point we can delete later.
Select Layer -> Paths -> Scissors
Hover over part of the circle you want to delete, it will be dashed
Cut it by left mouse click.
To deform a rectangle we need to convert it to a path first.
Draw and select rectangle.
Choose Path > Object to Path.
Choose the Edit Path by Nodes tool (or F2)
Select the corner nodes of the rectangle's top line
Make the selected line a curve by pressing
Push/Pull the curve handle until happy
Repeat step 4. to 6. for the bottom line.
Add stroke ...
When you select a node, you can manually enter the coordinates.
Select either of the two outer nodes and make its Y coordinate match the other one’s
Make its X coordinate such that the distance matches (you have to do the calculations yourself).
Open the align and distribute objects dialogue.
Select both nodes and the tip of your arrow and ...
Another method would be to use a Scatter brush instead of a Pattern brush.
Create your arrow head, select it and create new Scatter brush. Select "Rotation relative to path".
Select your path, apply Scatter brush to your stroke, then go to Appearance panel and add a new dashed stroke.
The good thing about Scatter brush is that they don't distort.
Simple half-circle Pattern Brush.
Then if you want the actual path, Object > Expand Appearance. This will leave all the individual semi-circles. If you want a single path, select them and choose Object > Path > Join.
This is quick and dirty using AI CS6. However, it shows the methodology and procedure, which is the same for pretty much any version ...