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1

I would go with Davinci Resolve (free edition), which has one specific feature useful in this case, a waveform. https://duckduckgo.com/?q=davinci+resolve+waveform&t=h_&ia=videos You could use the "general" waveform. the luminance of the images must be the same as the faces in the test condition. I do not know how strict this condition must be, ...


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All pro or advanced hobbyist level video editors have what you need. If you already are Adobe CC customer, the extra cost is mostly the time needed to learn one of its video editors. You can compose views, match colors, sizes and luminance levels plus add blur effect with standard functions. The technique is quite basic: select the photos, place them to the ...


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Take away the digital part there. A computer is just the medium, and while you would need to learn the technique in the end to produce this type of art with digital tools, the primary skills you need are those that apply to all types of visual art/painting. Namely, you need to learn to observe shape, light, color, texture, and then, by whatever means, ...


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No. You can not "add" a gif to a still image. You can create a gif where only a portion of the image is animated. However the format must be gif if there is animation within the image. Gifs do not have to animate everything in every frame. These are gif images where only a small portion of the image is actually animated. These are often called ...


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If you want an image file to be animated, it will have to be in a .GIF format. However, there are tricks you can do to make it seem like a part of the image is moving while the other parts remain still. So let's say you have 10 frames of the animation. The part you want still - let's say it's the right side of the image. All 10 frames of the right side ...


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The question is not perfectly clear for me but: Gif images has their own format, .gif format, that represent animated images. Other static format for example .jpeg/.png/.svg couldn't be gif (intended as animated images). You can make instead a gif inside a still image in 2 methods (those are indeed the same method): -Make a .gif image with a part static and ...


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The saturation of red is reduced. The reduction can be done with Photoshop's Hue & Saturation adjustment because it can be adjusted to affect more to red than other colors. If you test it, you will notice that it causes an harmuful artefact on the face, but that's fixed by inserting hair. That can in theory be a random incident, the hair supplement can ...


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Adobe doesn't give excuses. It's not implemented and that's that. A marketing person could say "Our software is designed for highest quality, best performance and to meet customer's needs with pinpoint accuracy. Wish you well and happy new year!". You can insert a layer mask to make the transparency as an extra step. Make a gradient map where the stops are ...


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I am not certain it's possible to directly glean the original color from a baked-in flat file. But, I think you can make an educated guess... Duplicate the layer and set the duplicate layer's blend mode to Multiply. Then zoom in and watch the pixels, duplicate the multiply layer repeatedly until you see a pixel (probably in the center of a stoke away from ...


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Its because of moire effect, same as why you don't wear thin stripes when on TV. Move camera slightly to make blurry enough to capture everything larger than pixels.


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I'd go with 3d (I use Blender but it would be +/- the same in any software) but just because I don't know a better solution. Let's say I have an image like this and I want to extract this CAHABA thing (a random image from Internet) I'd setup a scene so that camera matches photo as much as possible. Here I had to eyeball a camera orientation, if there was a ...


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Yes there are tools for this. Given what i know today this is what i would do: Put object on a table. Do a 3D photo survey, multiple images from multiple different distances and direction. Bring it to a photogrametry software (like say meshroom). Bring it to a 3D app (like say blender) and do a cylindrical render. Or bake uv map to uv map, or mesh to mesh. ...


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