I would make a rectangle the same size as the artboard and turn it into a clipping mask.
To do this, group together all the layers you wish to trim by selecting them and entering command+g. Next, make a rectangle with the same dimensions as your artboard, and center horizontally and vertically. With the rectangle layer in front, select both objects, enter ...
With Gimp comes a plugin Resynthesize together with a Python script Heal Selection. On Linux the plugin is contained in the package gimp-plugin-registry.
After selecting an area with the select tool:
We can "heal" this selection from "Filters > Enhance > Heal selection...". Here I made a random healing with 10 pixels from the surrounding:
Some initial notes
Let's make a google search (images):
1) You can see how difficult is to make an abstraction of a crystal. Verey few logos succeed there.
2) "How to make an illustration" depends on what kind of illustration do you want. The key word here is "style".
Depending on what is this approach the ...
I would approach this in a similar way to horatio, but I would probably keep the original image in tact as much as possible (assuming you want to preserve it).
I'd create a similar texture to the paper like so:
It's just a noise texture against a subtle gradient with some distortions via a horizontal and vertical scale.
You'll notice some color variations ...
If you'd like to apply precisely some of these stroke effects on your vector text, I think the best way is to do it manually.
The stroke in Illustrator are sometime hard to predict and also very well known... it's easy to recognize them sometimes and you probably don't want to have your text look like it used a default stroke.
Here's a way to do it. You ...
A very similar question was asked not long ago: How to recreate this background in photoshop for use in a mobile app?
The one you provided is a little different with some wavy lines added. I was able to create something pretty close by doing the following:
Step 1: Create a document with the desired size and color
Step 2: As per the answer in the linked ...
Effect > Distort & Transform > Roughen USe a small "Size" setting and increase the "Detail" setting to increase the amount and frequency of variation.
You won't get holes and peninsulas like in your sample unless you alter the basic shape to include those.
The below was done in Illustrator but could be done in Photoshop.
First create your object. For the demonstration I am using a linear gradient. You can mess around with a gradient mesh for more complex shapes. I set the right side to have the color and the left to 0% opacity.
Select your gradient and go to Effect - Texture - Grain
Mess around with the ...
There are many ways to achieve this. I will provide one that is especially applicable to this specific effect, but variations on the blending modes chosen can help to achieve other effects with a very similar method.
First, release the clipping path you had applied between the texture image layer and text layer and increase the opacity to 100%.
It is called a Voronoi (cell/noise) pattern. See:
Photoshop has a Voronoi pattern filter: its called crystallize
Image 1: A Voronoi pattern, usinhg Photoshop crystallize. Its often a good idea to trim the corner cells away. And if possible do the cells yourself.
Fun link: A interactive Voronoi pattern click to add new cells.
Edity: this can ...
Creating a seamless repeating pattern is relatively easy. The easiest way to show you the concept is with a quick example. I am using Photoshop—but the concept is what is important.
It is best to start with an image with a relatively even and continuous tone. If your image has a big shadow on one side and is light on the other, it will show.
I am starting ...
Just another idea, there's a program called Apophysis. It's great for generating fractals and it's free.
It's a bit complicated, but you can get some great results from it. Here is the download link.
Here is an example of an image one of my friends made using Apophysis and Photoshop:
Yes it's possible, but the alpha channel will not be high resolution - it will be a bit blurry if you rescaled the image.
In your PSD, CTRL+Click (Command+Click on Mac) on the layer with alpha transparency. This will load the alpha channel as a selection.
Select, the layer without the alpha channel, then at the bottom of the layers panel hit the Add Layer ...
Sticking to simple, pre-generated textures, you'll either have to allow some stretching, or allow some slightly awkward overlaps. I believe both ways will need some custom code though.
Using stretching: Place corner caps, round the number of bubble tiles needed to fit in between up or down, and stretch (or shrink) that span to make up the difference:
Since you mention you will be working with one (big) piece, you could create your fractal manually in Illustrator or Photoshop. This will give you more freedom to alter shapes and colors.
For PS, start by creating some guides to reference the center:
From the center you've just created, add some vector shapes and merge (smart object in Photoshop):
If you have access to Photoshop CS4 through CS5.5, you can use the Fractal Explorer Pixel Bender plugin (downloadable for free here):
Unfortunately, Adobe decided to discontinue Pixel Bender support in CS6, which is rather unfortunate, as this effectively means the huge library of Pixel Bender plugins people have written for Photoshop and AfterEffects will ...
Here's a comprehensive list of the best software/online tools available right now
Incendia Fractals - Donationware
The application includes multiple 3D editors for design and process Fractals as well as the elements that support them. Incendia can also export fractals as meshes, suitable for 3D printing.
Multiple 3D Fractal types
Large render ...
Yes, it's a noise effect that you can recreate using Photoshop or CSS. You can see it better in the background image of the website.
Noise Effect in Photoshop
You can recreate it by adding a noise filter to a colored layer.
Go to Filter > Noise > Add Noise..., and select the Amount.
Then use transparency to make it more subtle. You can ...
One of the issues you might be encountering is the color of the texture you are using. That yellow shade doesn't translate very well into an effect.
If you first desaturate your texture and then apply it using, for example, Hard Light, your final result will be much more similar to your example:
So to clarify, the steps are:
Create a new layer with the ...
What I think you are trying to say is you want a lemon texture over an image.
To do this, I would do this:
Create a fully colored lemon (or just use an image)
Go to Image > Adjustments > Desaturate Image
Go to Edit > Define Pattern
Create a Blank New Layer above the Image you want to place the texture
Go to Edit > Fill (Make Sure under Blending, Mode is ...
Here's an awesome tool that will generate the pattern for you: Flat Surface Shader for rendering lit triangles to a number of contexts including WebGL, Canvas 2D and SVG using Lambertian reflectance (see project details). Released under the MIT license.
Perfect for web use, since it exports to svg.
Set your background to black, and create an ellipse
Add a new layer, fill it with solid gray, then Filter > Noise > Add Noise and add a little gaussian blur ( Filter > Blur > Gaussian Blur )
Apply the blending effect Color Burn to the noise layer
Go back to your ellispe and apply your gradient effect ( Layer > Layer Style > Gradient Overlay ) this way ...
This is a perfect situation for the smart-blur tool since the text information is high-contrast with respect to the background.
I have a sample below where I applied a mild smart blur just enough to flatten out the grainy nature of the scan.
I then added a layer filled with RGB(128,128,128) and used the noise filter with color on and gaussian distribution. ...
1. Create a new layer above your artwork.
2. Create a shape over the whole artboard (or the area you want the texture applied to).
3. Apply your Grain (Effects → Texture → Grain).
4. With your textured shape selected, open the transparency palette (Window → Transparency) and change the blending mode.
Different blending modes will have different results. ...
I'm sure there are other ways to go about this, but this is how I successfully created this effect in just a few minutes.
Begin with a solid white or black shape. (I used a square.)
Then, I would draw the lines using the pen tool across the shape to
create the flow of the design. I'd turn off fill and use whatever
color stroke you like. (The stroke will ...
Find a nice grunge texture... I'll use this for an example:
Image from: https://freestocktextures.com/texture/grunge-scratched-wall,592.html
You want a nice contrasting image to use as a mask.
I desaturated the texture and use levels to come up with this:
You can then use the texture as a mask...
Select and copy the texture image
Add a mask to the layer ...
There's different textures in differently colored areas. As the questioner told, there's noise, which can be generated in Photoshop's effect. Noise is colored. There's several variations of it combined in a complex way. There can also be used texture photos for more richness.
On the top there's a grey rectangle which has got all-color (=not ...
Simply use a thick stroke as opposed to a shape, and apply a gradient to the stroke.
You can expand the gradient stroke afterwards, resulting in a gradient mesh object.
You can also stack multiple strokes via the Appearance Panel to add additional gradients. Here I've added a second stroke with a gradient to indicate shadowing on the lower portion...