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2

Place your image texture, normal map, and roughness map in one document in Photoshop Turn off visibility of the normal and roughness map layers. Then use the Magic Wand Tool (W) and select the green background on the texture layer. Invert the selection and apply a vector layer mask I created a new layer and with the new layer selected, went to "...


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I would create a custom brush for this. Using a small part of the image, adjust the curves to create more contrast, and convert to black and white, erase any extraneous pixels. Define this as a brush. And apply settings similar to those shown below. Back in your image, select a suitable foreground colour, set the brush size accordingly, and paint with the ...


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Do not expect you can have a texture this rich as a vector image. If a miracle happens and you get that vector somehow it will slow your machine down with tens of thousands separate paths. As already suggested you can purchase or in some other way find a texture photo which has the wanted or at least near enough texture. Colorize it and clip the needed ...


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Your image is not the right representation of the sample you have. On your reference image, the mortar is lighter than the brick, but in your image it is the inverse. On section B you have more or less the same mortar color but darker bricks so you notice more the difference. This probably can be solved using a different texture. Masking the mortar will not ...


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In the photograph, the bricks aren't really a different colour. It's just that they're in the shadows, and so that part of the image is slightly less exposed. So, with that in mind, perhaps try this method: Convert the image layer to a Smart Object (Right click on the layer name, and choose Convert to Smart Object) Do Filter > Camera RAW Filter Adjust ...


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While this is not your specified 3D program, from my memory, Blender Guru has a tutorial that gives you a result that is sort of what you wanted, and though you might not be able to follow step by step because it is not your preferred software, the techniques he used should be able to be replicated in C4D. Edit: I was informed that this was a bit vague, so I'...


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