Hot answers tagged

26

(I am answering to the body of your question, please split this question into 2 things) Screens are way better, lets look at things: You can choose colors as you wish (even if you restrict palette). Your colors aren't smudged across 3 pixels* (Like Amiga) and your palette can actually make sense. Old games were designed with shoestring memory budgets** ...


21

I suspect that you are seeing realism by chaos. If you take a good look at, for instance, the radishes in the lower right, you will notice that they differ. In this case, by mirror imaging, and position variation. The two rows of beans sprouts on the left also have two distinct images to start with (but didn't mirror image one of them). One needed trick ...


7

Edit: This answers only to the original question: What makes pixel art look better than simply low resolution images? Later edits of the question have changed the subject. Pixel art objects are created to be presented exactly with zero error on low resolution screens. Convert another image to the same low resolution and so much details can be lost that ...


5

Technology's one aspect, but I'd like to focus on what I think is an even bigger one: experience. The original games you're comparing this to? What experience did its designers have in creating computer graphics gaming - at all? Pretty much everything they were doing was groundbreaking - they didn't have any existing knowledge set to go off on it. But as ...


4

The screen shot would reproduce nicely in 256 palletised graphics of many vintage platforms. But (as has been said) there are technical reasons why vintage low-res games don’t look as good as modern ones. I’d agree it’s mainly memory and remembering that the palette was probably shared throughout the game. Plus colour cycling animation techniques and text ...


3

As Billy Kerr pointed out in a comment, a reason sprites of the same size and resolution look better in modern pixel art than in classic pixel art is that a modern desktop computer generally has at least a 16-bit colour rendering ability. Roughly speaking, according to the capabilities of the hardware, any pixel on the screen can be turned to any of these ...


3

I'm going to take a bit of pity here and explain what you're supposed to be thinking about and learning and demonstrating here, all without doing any work for you. This is under the presumption that you genuinely feel lost and confused about the assignment, and further that you're not simply trying to get us to do your homework for you! General background: ...


3

Let's assume that you're comparing your image (24-bit color) to an earlier game image done in 8-bit color. If you're working with 8-bit color (max of 256 colors) to start with, you could, in theory, come up with an image very close to the one you've posted, but it'd take an incredible amount of work to fine-tune all of the edges to reduce the appearance of ...


2

I think it is shadows that make a huge difference. If you zoom on the fence, you can see what looks like a grey border that is bridging the gap between the posts and the ground. Other shadows are more obvious. Also: lighting the well and trees are illuminated in appealing ways variation because modern games can have storage space to hold multiple variations ...


1

For the record, I've been working in this industry for over 20 years and have never heard of any of these terms before today. They seem to only exist to bring traffic to blogs, and I can find no official sources or texts where either originates. That said based on reading a few of those blogs each with their own interpretation here's what I am gathering: ...


1

From my perspective, it goes like this: Active-passive axis - this is defining the whitespace based on intent or function - the active is part of visually guiding the viewer / user around the design composition, website mockup etc., whereas the passive whitespace is that used to give enough room around design elements for them to not visually intrude upon ...


Only top voted, non community-wiki answers of a minimum length are eligible