26 votes

Why does modern low-res art seem to look better than retro low-res art?

(I am answering to the body of your question, please split this question into 2 things) Screens are way better, lets look at things: You can choose colors as you wish (even if you restrict palette)....
joojaa's user avatar
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21 votes

Why does modern low-res art seem to look better than retro low-res art?

I suspect that you are seeing realism by chaos. If you take a good look at, for instance, the radishes in the lower right, you will notice that they differ. In this case, by mirror imaging, and ...
David G.'s user avatar
  • 311
5 votes

Why does modern low-res art seem to look better than retro low-res art?

Technology's one aspect, but I'd like to focus on what I think is an even bigger one: experience. The original games you're comparing this to? What experience did its designers have in creating ...
Kevin's user avatar
  • 151
4 votes

Why does modern low-res art seem to look better than retro low-res art?

The screen shot would reproduce nicely in 256 palletised graphics of many vintage platforms. But (as has been said) there are technical reasons why vintage low-res games don’t look as good as modern ...
RichW's user avatar
  • 41
3 votes

Why does modern low-res art seem to look better than retro low-res art?

As Billy Kerr pointed out in a comment, a reason sprites of the same size and resolution look better in modern pixel art than in classic pixel art is that a modern desktop computer generally has at ...
william.berg's user avatar
3 votes

Demonstrating colour theory through these exercises

I'm going to take a bit of pity here and explain what you're supposed to be thinking about and learning and demonstrating here, all without doing any work for you. This is under the presumption that ...
GerardFalla's user avatar
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3 votes

Why does modern low-res art seem to look better than retro low-res art?

Let's assume that you're comparing your image (24-bit color) to an earlier game image done in 8-bit color. If you're working with 8-bit color (max of 256 colors) to start with, you could, in theory, ...
Steve Rindsberg's user avatar
2 votes
Accepted

Why does modern low-res art seem to look better than retro low-res art?

I think it is shadows that make a huge difference. If you zoom on the fence, you can see what looks like a grey border that is bridging the gap between the posts and the ground. Other shadows are more ...
Wezl's user avatar
  • 136
1 vote

Representation of images (Pictorial/NonPictorial)

First off, you are asking about an interpretation of someone else's example. This will be very opinion based as we each will have our own interpretation- and therefore this is a pretty unanswerable ...
Kyle's user avatar
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1 vote

Categorizing whitespace: passive vs. micro / active vs. macro

For the record, I've been working in this industry for over 20 years and have never heard of any of these terms before today. They seem to only exist to bring traffic to blogs, and I can find no ...
Ryan's user avatar
  • 23k
1 vote

Categorizing whitespace: passive vs. micro / active vs. macro

From my perspective, it goes like this: Active-passive axis - this is defining the whitespace based on intent or function - the active is part of visually guiding the viewer / user around the design ...
GerardFalla's user avatar
  • 9,626

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