16

Toggle to rotate mode, but drag the edge handles.


16

From Adobes Blog: What's new in Photoshop CC To revert to the legacy transform behavior, do the following: Use Notepad (Windows) or a text editor on Mac OS to create a plain text file (.txt). Type the text below in the text file: TransformProportionalScale 0 Save the file as PSUserConfig.txt to your Photoshop settings folder: Windows:...


15

Centerline Tracing There is a free Open Source tool AutoTrace which is able to perform a centerline trace of a line-art bitmap. Run AutoTrace with at least the following options: autotrace -centerline -color-count 2 -output-file output.svg -output-format SVG input.png We can then fine tune the strokes and add the desired stroke strength.. We may also ...


11

There's a script for that by the awesome John Wundes (no affiliation). It's called Set ALL the things, explained here, and lets you set width and height for selected objects. It can set a whole bunch of other values for selected items, too, if you know the names for them (or, if you look up their names in the Illustrator Scripting Guide or in that linked ...


10

That actually looks to be about a 7° angle (although it's not exactly 7°. It's like 7.1° or 7.2°). There are no hard and fast rules on angles I'm aware of. But generally, I try to stick to 5° increments. The real key to using angles which are aesthetically pleasing is to use them repeatedly in the same piece. One element at an angle will almost always ...


10

Quite honestly... grab the pen tool and manually trace the paths. It'll result in the best output. Auto-tracing is often not the best option. When you only want paths you can stroke, auto-trace generally fails miserably.


9

Draw a rounded rectangle on the grid. Select the rectangle. Set up the Skew Transform in the Transform panel, with the horizontal scew set to -60, and the vertical set to -30. Apply the transform. Reposition the shape to snap to the grid. Note: after the transform, the height of the rectangle appears to double as it becomes stretched. So if you create your ...


8

Select your object Click Effect - Distort & Transform - Free Distort. Click and hold point to drag object into desired shape. Click OK to implement your modification Click Object - Expand Appearance That's it, your done.Your Object is ready for standard editing.


8

I realize I'm a bit late to this, but in case anyone else is wondering, there is a workaround that may be helpful. I can create a one-point object (just click with the pen tool, for example) and group it with the object that I want to be able to control the rotation center on. The new group now has a center between the original object and the "one-point" ...


8

Add an Envelope Mesh. Object > Envelope Distort > Make with Mesh and choose 1 row and 1 column and click OK. Then you can distort the envelope (which contains the raster image). Alternatively, for simpler and symmetric perspective distorts you can use Make with Warp and select any warp. If you then adjust Bend to 0 %, you can use the Horizontal and ...


8

Select the object, and then open the Object→Transfrom dialog, and select the Move tab. There you have options for moving horizontally or vertically, in several units. Documentation here.


8

Just modify the Y value in the toolbar, adding 45 to move the element up. If you don't want to calculate, you can even add + 45 px, inkscape will do the math for you.


8

You can transform a object from normal view into isometric in the transform palette with the matrix operation in one go. The benefit of this approach is that you can undo it later, to make edits to your object and transform it back. What you do is: expand the transom palette shift+ctrl+M Go to the matrix subtab and Enable edit current matrix Type in the ...


7

You could solve this with Extensions ⇒ Modify Path ⇒ Envelope which works (somewhat) like Envelope Distort in Illustrator. The drawback to Envelope is that it will only work with 4 points. So instead of doing 1 transform, do 2 (one for the left and one for the right). Make your text, create your 2 envelopes, do 2 transforms. It will make the ...


7

From where you are now you can just make a circular guide. draw a circle with a size that will be the new starting point for your lines; make it a guide (View > Guides > Make Guides or CMD+5 / CTRL+5 for Windows); select the anchors (the ones near the center) using the Lasso tool (Q), for example with smart guides enabled, scale your lines (S) and drag ...


7

Use a step blend instead. Create a star with a stroke and no fill, then do Object > Transform > Scale. Make sure to uncheck "Scale Strokes and Effects", increase the scale as required, then hit Copy to create a larger star. Select both stars, and do Object > Blend > Make Do Object > Blend > Blend Options. Choose "Specified Steps". Apply the number of steps ...


6

You can do it with sculpt/painting Just move your objects in random directions, shrink/enlarge and rotate Example of the result:


5

erm.. the bounding box center is the same as the object's center. The two points are always identical. The Bounding Box is drawn form the objects center to its outermost edges. You can somewhat adjust the rotation point by using the 9 point origin box in the Transform Each options dialog. But if you are looking for free form placement of the origin point, ...


5

I did it in the following way: Type any text lowering the letter size after every letter (I dont aware about any other way to do that) - Expand and ungroup, Press That's what I got - Another options is - Third options -


5

I'm unaware of an automated way to keep the type perpendicular to the page and have it slope the way you are depicting. It must be done manually. @Ilan has laid out the primary automated options there are. There is one more option though, Type on a path with the varied type sizes. I simply set the type on a straight horizontal path and used Type > Type ...


5

I just fully describe what I did to achieve something similar. You need to see which steps you can skip or need to adapt. Create a rectangle. Use Extensions → Render → Function Plotter with these settings. Duplicte the result and shift it horizontally as desired. Select both. Path → Combine (you can also add your orange lines here). Create your ι. Make ...


5

Try using Interpolate Paths after your trace, as show here: Average stroke from a fill


5

Illustrator can do center line tracing much like autotrace. Its not super useful for most things but in this case the image is highly synthetic and it might work. Yor source image is notoriously bad so theres no real way to try this without losing quality, your originals should be better (no need to be so zoomed) Do this: In trace settings disable fills ...


5

The best workaround I found: Set font size up to maximum 1296 pt Select text object Go to Effect > Distort & Transform > Transform... Check Preview box Scale up text object as you need Now you can scale up text object to any size and keep it fully editable while font size is still 1296 pt. That's a good news, but the problem is that the text object it-...


5

Click text, click text again. Move the top handle to the right. Result


5

I don't believe there is a way to transform a pattern overlay as a layer style (I may be wrong), but what you can do is use the "Create Layers" command to convert the pattern to a reguler image layer and transform the pattern from there. Simply right-click the effect in the layers panel (or go to Layer → Layer Style) and choose "Create Layer[s]": You can ...


5

Photoshop doesn't remember arbitrary rotations of objects. However, there is one rather cumbersome way you could do it. Select and highlight the text with the text tool Copy the text CTRL+C Select the move tool V Select the text tool T again Click on the image to make a new text layer Paste the text CTRL+V. Note: for Macs use Command instead of CTRL ...


5

There is no way to do this in quick way. But you always can use option Reverse Order in layer menu when all desired layers are selected.


4

You could script this. The center of a triangle is the barycentric coordinate, which is just the vector average. So: #target illustrator // CC BY SA Janne Ojala 2014 function rotate_around_vertex_average(obj, ang) { var points = obj.pathPoints; var x = 0; var y = 0; for(var i=0; i < points.length; i++){ point = points[i]; ...


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