Ok. Before you embark on this road it may be good to know that there is a fundamental world view difference between graphic software users and CAD users.
CAD users think that the line is the base primitive
Graphic software users think that the face is the base primitive
Often users on both camps lack the understanding that you can in fact use both in both ...
Unfortunately, we have to make it manually.
You made think the best way to achieve this.
So here we go:
Select copy and lock the circles.
Paste in front and convert the curves to straight lines using the Simplify Panel.
Make all the circles(now squares) to 1% using the Transform Each Panel.
Drag each point and align them.
Remember each line is actually ...
You can try to make it a vector. Separate the parts from a photo by using Photoshop's normal pro quality background removal methods such as clipping paths (the magic wand is mostly useless) and paste them one by one into a vector drawing program which has bitmap tracing. Here's an example:
This is in Inkscape. Only a couple of red flowers are pasted to it. ...
I don't know if it's your case but...
In my case I can change it in:
Output > Image: Negative.
In these modes: Separations or In-RIP Separations selected.
Note that it's not available in Composite mode.
I don't see how anyone could come up with a solution to this. Even if you export in black and white, this may still be a huge file, as PNG is not a practical format at this file size. I'd look at ways to break up the artwork into numbered tiles. Every game, every brochure, every product catalogue, every magazine, etc in the world is made up of pieces which ...
Let me go step by step here.
Say you have a vector image you open up in both Photoshop and Illustrator in DINA3 and 300ppi.
A vector image will stay vector on Illustrator (1), this means that the 300PPI will have no effect. This setting on Illustrator is when it needs to actually rasterize something, some shadow for example. This means that if it is ...