There are probably many ways you could do this. Here's my suggestion, with basic steps.
Concentric circles, plus an overlapping rectangle, then Pathfinder Divide
Select and delete all the lines not required
Use the Round Corner widget to round all the corners, then select and delete all extra paths/nodes left behind.
Join all remaining pieces, increase ...
Building the path by splitting and rejoining circles and rounding the corners is seemingly shown by others. I skip it. The rest of the job needs several tricks which may need some time to be caught if you are a beginner.
I put together a simplified version which has only a couple of circles:
On the top there's 30 rotated black lines. One of them is selected....
It's a fairly simple task using concentric circles. You merely cut, join and round...
If you are unfamiliar with how to perform any of these steps, please review some basic Illustrator tutorials. There's nothing advanced, or "special" about any of this.
Figma doesn't handle flattening shapes the same way Illustrator does.
It uses booleans for merging 2 shapes together, as a non-destructive way to create a new shape. Unfortunately, you'd need to take this into a program like illustrator to create a fully custom shape, or use the pen tool to trace it.
It is unfortunately not possible directly with the current version of Inkscape.
As a workaround you can try https://github.com/fablabnbg/inkscape-centerline-trace as suggested here: https://stackoverflow.com/questions/62042051/howto-vectorize-a-bitmap-file-with-the-inkscape-1-0-cli-interface
This problem is common and appears regularly as questions in GDSE. If I remember right I have written essentially the same answer about 3 times per year.
Exactly fitting seams have 2 px wide partially transparent gap when they are rendered on the screen. It's the antialiasing which makes the edges of the shapes to have 1 px wide fuzzy zone to avoid jaggines. ...
It's not a Moire pattern. That name is reserved for intermodulation result of 2 layered repeating patterns which have close enough repeating frequencies on the plane.
But it is a curve family. It could as well be an image of a 3D surface which has equally spaced U and V coordinate lines drawn on the surface for example because a rectangular grid is mapped ...
Not sure what's wrong here. But Illustrator doesn't like it for some reason. Illustrator doesn't even seem to import the paths that make up the text, they're simply missing. It must have something to do with the way the SVG is constructed.
Anyway, I got it to work by opening in Inkscape (which is free), selected everything, changed the fill to black, then I ...