There is no 3D modeler at work in your examples. If you look at your sample images, all the highlights are the same, and you can pick out coins which are identical. This is a clear indicator that there's no actual 3D taking place.
Coins are drawn in a 2D application with perspective, then duplicated and altered slightly.
A quick rough example....
You may ...
If you want to be sure that the text will have the same appearance in every case -
First, you can Expand the text before saving as svg
Second, in font part of saving dialog you can press "convert to outline"
I've tried under Windows with your version and with the most recent one and it works as usual.
In order to maintain the border stroke while scaling the object, the first button should be up (in your screenshot seems to be down, i.e. the stroke is scaled with the object):
The hole in a real VW is a common sheet metal trick named "Rounded Louver". Realistic drawing of a louver needs complex shading. It's easiest if you can accept it as bent inwards, without shiny glosses and without a chrome edge list. Here are three of them on a flat surface:
One louver is made by interpolating between a black line and blue edge ...
In the new Adobe Illustrator CC, you can use 2 easy methods to change the corner radius of a rounded corner rectangle that has already been drawn:
1. By moving the round handles
Simply hold and drag the round blue handles in each corner.
2. By going in the Shape Options (more precise)
You can change the border radius of all four corners with precision by ...
You can do a lot of things with vector graphics, eventually however the vector graphics need to be rendered to pixels, rasters etc. This rendering process gets slower the more data you have. In fact 3D graphics is also a vector graphic data. 3d renders show the limitations of your rendering speed as many renders to print size take hours to do.
Image 1: 3D ...
To create those branches of barley like that, you could draw them straight then create an Art Brush out of them:
Create a new Art Brush
Select your art, then Brushes panel click the New Brush button in the bottom right
Apply the art brush to a curve
The brush will nicely flow with whatever curves you apply it to
Creating a "brush" or tracing an image to create a vector version of the same image would be considered derivative work. This is a form of infringement. You are using the original copyrighted material to create additional material which could not have been created without the copyrighted work.
For an example of how this can get you into trouble, one merely ...
You might have set 'Hide edges' by mistake.
Try ctrl-H (or cmd-H on a Mac), which toggles 'Hide edges' on and off.
Or, you can control whether it's set to Hide Edges or Show Edges directly using the option listed in the View menu.
(it's similar to Hide Extras in Photoshop, which has the same keyboard shortcut)
This is another method to do the job using Illustrator
Create a circle and select it
Go to Object > Pattern > Make
Adjust the spacing between circles in the pattern options panel and press Done
Draw a rectangle and fill it with the pattern that you have just made; you may need to scale the pattern a little by choosing effects > distort & ...
Select the layers that you wish to combine.
Press the "Union" button in the tool bar, or from the to menu, choose Layer > Combine > Union. (You already got to this point, of course.)
Layer > Paths > Flatten will merge the shapes into the same path.
TL;DR: Photoshop can not create true vector images. This is a very common misconception.
Think of it like a car. -- Can you go 4-wheeling with a Toyota Prius? Sure you can! Is it going to do all the things a Jeep Wrangler can do? Heck no. There's a reason you need to use a 4-wheel drive vehicle to go 4-wheeling, just as there's a reason you need to use a ...
I would make a rectangle the same size as the artboard and turn it into a Clipping Mask.
To do this:
Group together all the layers you wish to trim by selecting them and entering Command + G.
Next, make a rectangle with the same dimensions as your artboard, and center horizontally and vertically.
With the rectangle layer in front, select both objects, ...
There are many ways of approaching this. You're right, a curve does not have to be made out of one piece, it can be built out of several pieces. In fact one curve can be built out of several curves.
I have answered a similar question, about spiral caps, mostly the same applies here. When you do is you make a initial shape and then rotate and mirror it ...
a) Does the client own the rights to the photo outright? If the client does not own the rights, then the artwork can not be copyrighted—meaning, any other company is free to find the same stock photo and use it. This results in brand confusion and possible issues due to competitors diluting the companies brand. Exactly what you don't want for a logo.
b) How ...
There are several methods to do this. Here's another
Copy the graphic. Then choose the Bézier tool.
In the tool options, choose the option that says "Bend from Clipboard".
Draw a curve with the Bézier tool.
A nice feature of using a Bend path effect is that you also get an interactive control to adjust the width of the graphic.
Yes, you can do this easily in two ways
Moving nodes along handle lines
Ensure that the nodes on the line do not have bezier style handles.
Edit the line, and select the node at the end you want to extend.
Press Ctrl+Alt and drag the node.
The node will move exactly along the line, changing the length.
This works because the handles of the nodes ...
You can indeed join two separate nodes from unrelated vector lines.
Do this by :
Select both lines using the Move Tool.
Using the Node Tool select both end nodes you want to join (hold down Shift to select them both).
Choose 'Join Curves' from the Action section of the Node context toolbar.
Inkscape has path effect "Pattern Along Path" which can produce something resembling. It's not limited to circular arcs, the bending route can be arbitary. See an example:
The original shape, must be a vector path, copied to clipboard for step 3
The wanted bending route, must be a path, circles, rectangles etc. preset shapes must be converted to paths ...
(that's Illustrator on the left, Photoshop on the right)
Raster images are just grids of pixels, like what comes out of a digital camera or a scanner. The file doesn't know what those pixels mean. Web images and digital paintings are most often raster.
Adobe Photoshop, GIMP, Krita, Corel Photopaint and Pixelmator are primarily raster (some have a few very ...
@Yisela recommends Gnumeric. I would also recommend looking at LibreOffice.
What I've done in the past is:
Create my tables in LibreOffice Writer, applying formatting such as row borders, cell spacing, and so on.
Copy the table, open up LibreOffice Draw, and paste the table as a "LibreOffice Text Document" using "Paste Special".
Select just the table.
It's not an easy task if you are seeking to be precise.
Illustrator won't do this easily. You'd have to manually draw the overall shapes and adjust perspective, size, and value for each element. A mesh in Illustrator fails because it's very difficult to get hard edge conversion areas, in addition, meshes distort the underlying objects based on position of ...
I think without knowing what tools did what, what shortcuts did what, and how to do simple things such as reverse the fill/stroke, the gif may be lacking in detail for inexperienced users. There's merely too much "unknown" if you aren't familiar with the functionality of tools/shortcuts in Illustrator.
Conversely, to me, it's very easy, clear, and simple ...