Timeline for What software is appropriate for professional game or animation 3d models?
Current License: CC BY-SA 4.0
8 events
when toggle format | what | by | license | comment | |
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Jan 30, 2022 at 2:36 | comment | added | user130200 | This is an excellent head modeling tutorial if you decide you still want to do this: youtube.com/watch?v=xls25e08sSg Topology matters when you are just modeling heads in a 3D package like Blender, unwrapping or doing things for games or when you need to animate. It doesn't matter if you're just sculpting. | |
Dec 3, 2018 at 3:24 | history | edited | Scott | CC BY-SA 4.0 |
Corrected typo in title and made more descriptive of question
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Feb 27, 2018 at 23:28 | answer | added | GerardFalla | timeline score: 0 | |
Dec 21, 2017 at 10:13 | comment | added | Luciano | is it possible? yes. It's not about software tricks, it's about mastering the technique. | |
Dec 20, 2017 at 22:43 | vote | accept | Bartosz Królak | ||
Dec 20, 2017 at 22:37 | answer | added | Stegathesaurus | timeline score: 2 | |
Dec 20, 2017 at 22:32 | review | First posts | |||
Dec 21, 2017 at 10:14 | |||||
Dec 20, 2017 at 22:23 | history | asked | Bartosz Królak | CC BY-SA 3.0 |