I'm working on the sprites for a 8bit game. The game is made for iOS so I'm working on a 16:9 radius.
What I'm not sure is whether I should make the sprites on a 1920x1080 canvas or if I work with a smaller canvas like 192x80 (which would be a lot easier) will we be able to scale them without losing quality (on Photoshop or the developer on Unity)?